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Can Comics Composition Be Taught?

by Palle Schmidt 7 Comments

compositionIn any comic, the way the panels arranged on the page is extremely important. Equally important, is what’s inside the panels!

Every panel has it’s own composition. And the arranged panels make up the composition of the page.

It is almost impossible to teach composition. In comics, it’s basically the distribution of black (or dark) shapes on a white page. A good composition is pleasing to the eye and helps guide the reader’s attention. The main focus should be telling the story.

The best advice I can give on composition, is work really hard on your thumbnails. If it works in a two-three inch sketch, it will probably work in full size as well. Ask yourself if it’s clear what’s going on. Is the eye guided down the page? Is it pleasing to look at? Does the page “tip” because there is too much or too little black in some areas?

Another pitfall to avoid is vertical or horizontal lines within the frames, like a wall or a door. If the line art i.e. the thickness of the lines are similar, the eye can easily confuse it with the edge of the panel. If you make sure to break the lines within the panels with an object, a person or a speech ballon, and that will help the reader tell the lines apart.

Take photocopies of your thumbnails, and try going over them with a black marker, trying out different ways to apply shades and blocks of light, to make the page appealing. Remember that speech baloons are part of the picture! And if you intend to color the page that matters as well.

When you are working on the actual page, try tacking it to your wall and taking a few steps back. Quite a few steps, actually! If a panel or page works at a ten feet distance, you’ve done a good job.

If you’re working digitally, be sure to zoom out once in a while for the same effect. Or print it out and doodle on the printout to see what might help adjust the overall expression.

In summary: The more decisions you make at the thumbnail stage, the less trouble you will have with composition at the final inking stage.

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Filed Under: Pro Tips Tagged With: artwork, comic book layout, composition, drawing, drawing tips, how to, light and dark, making comics, page layout, panel layout, shading, thumbnails

Bonus Vid – How To Hold a Pencil

by Palle Schmidt 12 Comments

Is there a right way to hold a pen or a pencil when you draw?

One of my YouTube chanel followers seems to think so. And it’s NOT how I hold a pencil!

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Filed Under: Pro Tips, Video Tagged With: career, creativity, criticism, drawing, how to, inking, making comics, mistakes, pencil, pro tips

My Top 5 Pet Peeves In Comics

by Palle Schmidt 8 Comments

There are 5 things in comics that drive me nuts!
There are 5 things in comics that drive me absolutely nuts!

Comics is a wonderfully diverse medium and there is no one right way of doing it. But I have a few things I find just plain wrong!

1: Word balloons that come directly out of people’s mouths.

I’ve noticed this a lot in independent comics. It looks like someone is blowing smoke or bubble gum, and that really ruins the reading experience for me.

2:  That hair.

A couple of loose strands of hair is generally a good idea. But for the slicked back hair to stay slicked, it’s probably a lot longer than the lock in front here. Did the hairstylist make a blunder? What? It doesn’t make sense. Yet I see this hair in A LOT of comics.

3: Talking during a fight.

Come on, really? I’ve never been in a fight, but I’m pretty sure I would be focused on not getting killed rather than what my next snappy comeback line would be. Long and clever dialogue during a fight scene is unbeliavable and takes the danger out of the scene.

4: Balloon shaped breasts.

How many women do you know who have breast that are completely circular? Not only is it anatomically incorrect, is also gives me the impression the artist is a 12-year old boy who is afraid to even Google for reference. I’m SURE there are pictures of real breasts out there.

5: Evil, evil, evil-doers.

I happen to believe people do things for a reason. Going up against the law or a team of superheroes takes a lot of nerve and effort. I don’t believe anybody would risk their lives doing evil, unless they had a clear motive – however faulty and twisted that motive may be! – or no other option. At least try to come of with a reasoning behind the bad guy’s evil plans to take over the world.

But hey, these are just my personal pet peeves. What are yours?

Filed Under: News Tagged With: breasts, drawing, evil, fight scenes, Google, how to, improving as an artist, making comics, motivation, pet peeves, reference, speech balloons, storytelling, Writing

Bonus vid – Painting a page of Thomas Alsop

by Palle Schmidt 2 Comments

A time-lapse video of me painting a page of Thomas Alsop from BOOM! Studios. Hopefully some helpful tips here. More on the book at thomasalsop.com

Related videos: Sketching a page of Thomas Alsop

Filed Under: Pro Tips, Video Tagged With: Art Tutorial, how to, inkwash, making comics, painting, pro tips, Thomas Alsop, timelapse, video, watercolor, workflow

San Diego Comic Con 2014

by Palle Schmidt Leave a Comment

Left to right; Palle Schmidt, Chris Miskiewicz, Bryce Carlson, Vanesa R. Del Rey. Image courtesy of Bleeding Cool.
Left to right; Palle Schmidt, Chris Miskiwicz, Bryce Carlson, Vanesa R. Del Rey. Image courtesy of Bleeding Cool.

SDCC is so much more fun, when you have a book on the shelves!

My partner Chris Miskiewicz and I pitched Thomas Alsop to several publishers at SDCC 2013, and now only a year later, BOOM! Studios has published the two first issues of the series. Crazy times.

I got invited on two panels this year, both the Breaking Into Comics Right Now panel hosted by BOOM! and the Uniting the Worldwide #makecomics Community panel, hosted by my friends over at Making Comics (In case you missed the podcast interview they did with me, click here) starring Mark Waid, Jim Zub, Christy Blanch, Rachel Beck and Andy Schmidt. The talk was recorded and will probably go online soon.

I could tell you stories… But most of them are unrelated to the process of making comics, which is what this site is about. So I’ll just share a few quick things I learned:

  • Publishers are not just the evil people who turn down your book proposals. They can be wonderfully supportive, generous people. Thanks to the people at BOOM! for a warm welcome. I have the greatest respect for your line of books, your work ethic and your mind set.
  • Monthly books beat graphic novels any day, in terms of audience and interest. Most people I met had either heard of Thomas Alsop or were already fans. I have a feeling this will continue to build.
  • Introductions by other creators is still the best way to meet people. If you’re with a trusted friend of a publisher, he’s much more likely to give you the time of day than if you go at it alone.
  • What goes around comes around. Helping friends make new connections is an even greater joy than being helped.
  • Never go out without your books, portfolio or business cards.
  • Always pack above items in your hand luggage. My bag was lost at LAX and I was left with very little to show for the first few days.

The next few weeks I’ll be working out of Periscope Studios in Portland, Oregon, making new contacts and slow progress on the next issue of Thomas Alsop. Stay tuned…

 

Filed Under: News, Pro Tips Tagged With: #SDCC, Bleeding Cool, BOOM! Studios, Bryce Carlson, career, Chris Miskiewicz, collaboration, Comic Con, Comics conventions, comics industry, Jim Zub, making comics, Mark Waid, Periscope Studios, Portland, San Diego, SDCC 2014, Thomas Alsop, Vanesa R. Del Rey, workflow

Bonus Vid – Sketching a page of Thomas Alsop

by Palle Schmidt Leave a Comment

Another look into the my process as I sketch a page of Thomas Alsop (out now from BOOM! Studios).

For more on Thomas Alsop go to http://thomasalsop.com/.

Filed Under: Pro Tips, Video Tagged With: art hacks, artwork, Chris Miskiewicz, collaboration, comics, creativity, drawing, how to, making comics, mind hacks, mistakes, Palle Schmidt, planning, productivity, sketching, Thomas Alsop, tips for making comics, workflow, working methods

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