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One Item To-do List

by Palle Schmidt 2 Comments

I don’t know about you, but I have a to-do list about a mile long. And however many things I check off the list, I never seem to get to the bottom.

That’s why I’ve decided to try out a new approach. A to-do list with just one thing on it: Get started.

You see, procrastination is something that usually kicks in before you even sit down to work on whatever you should be working on. Once I get started, I normally keep going until I have to go pick up my kids or cook dinner. I find that the resistance comes when there are too many choices, too many conflicting tasks.

If you want to get in shape, I sincerely doubt that a complex workout plan is not going to be helpful. You want to make it easy for yourself, get some momentum going. Set a tiny goal like just get on the treadmill every day. Just get on it. And what are you going to do, just stand there? Might as well start moving.

And just as a disclaimer; I don’t know anything about getting in shape. I’m not and never have been in any particularly good shape. That’s not the point. It’s the principle of just getting started and not setting too ambitious goals or have a thousand items on your to-do list. Maybe you just need the one checkbox.

Want more productivity tips? Try giving this podcast episode a listen.

Filed Under: News, Pro Tips Tagged With: art hacks, career, creativity, making comics, mind hacks, pro tip, productivity, tips for making comics, to-do list, workflow, writer's block

Choose The Right Inking Style

by Palle Schmidt 2 Comments


Some say there are only seven different stories in the world. That may be true. But there are a million different ways to tell your story!

In comics, probably the most important part of the storytelling, is the style you choose in the drawing. A lot of black on the page tends to attract an older audience, while a slick, curved line art and big eyes on the characters will give off a more Manga-like feel. There is a huge difference between a character sketched rendered in scratchy-scratchy detail like a Burns or a Crumb and a drawing inked in flat blacks like a Mignola or a Miller.

First off you have to decide what the genre of the story is. Maybe your style itself fits a certain genre, maybe you are able to change up your style to fit the genre. Whatever the case,you need to make a conscious decision.

My advice would be to look at other comics in the genre and see how they do it. The danger is that you may get too influenced by a certain style or artist, so having more than one reference is always a good idea!

Most artist have what I would call “riffs”. A certain way of drawing something, usually a short cut of sorts. You pick up riffs along the way, but you also invent your own. Your hand will do most of the hard work, but you can also conciously decide to use a certain inking style on a project.

The most important thing about style and tone, is consistency. A set of dogma rules for yourself before you start drawing a particular story can be a good idea. Choose the tools and riffs you will use and stick to that. Do short stories and try out different techniques, see what works for you. And what it does for the story! You can do it in a million different ways – the key to succesful storytelling is to pick a way and stick to your decision.

Filed Under: Pro Tips Tagged With: drawing, inking, inking style, making comics, productivity, style

How to Catch an Artist

by Palle Schmidt Leave a Comment

finding-a-comics-artistThis blog is focused on comics creation as a whole, rather than seeing writer and artist as two separate things. But what do you do if you have a great story written but don’t feel you have the drawing skills to pull it off?

It’s a big commitment for an artist to draw a comic book that someone else wrote.

Getting an artist on board on your big project is not going to be easy, unless you have the cash to pay for their time. And even then, you’re competing with other commitments and paid work.

Being both a writer and an artist, I can see things from both sides. And I know there are more people out there who can write than there are people who can draw. Time is another important factor. You can write five 22-page issues of something in the same time it takes an artist to draw just one. So how do you lure someone into spending weeks and months hunched over the drawing table working on your book?

Here’s what I think will help:

  • A script. I would never agree to draw something from a pitch or an idea. If a writer can’t show me any writing, all the alarm bells go off. And if I am expected to commit to a longer series, I need not only a script for the first ten pages, I need to know where it’s all going. I need to know the writer can write and has a plan.
  • A track record. Again, showing that you can produce something helps convince others to get on board. If you have other finished projects on your resume, you may be able to hook an artist with just a detailed outline with a beginning, middle and end. A few pages of script is still necessary, to show that you can write.
  • A smaller commitment. It’s much easier to agree to draw ten pages in black and white, than a six issue series or a fully painted graphic novel. As a writer, this also gives you a chance to see how the relationship works out. Just because an artist can show excellent work doesn’t mean they can produce it consistently, keep a schedule or be easy to work with. Doing a shorter story is mutually beneficial.
  • Money. Sure, we are all for sale. The more money you can put up front, the harder it is for an artist to say no. But like mentioned above, artists can be flaky, so doing a shorter thing together is a good idea before you pay an artist a huge sum for a book they may never deliver.
  • Ownership. If you offer to give the artist a creator credit, it helps sell the message that you are both in the same boat. If you do a pitch together (see this page for how to create a compelling pitch) to get a publisher, having split ownership of the property makes the artist invest more time and effort.
  • Trust. The cornerstone to any working relationship is reliability and trust. To get an artist to commit time and energy to your project, you need to trust them to do their thing without you looking over their shoulder. You need to trust their decisions and listen to their input – or at least pretend. But you also need to deliver on your promises and not be late with a script, feedback or payment.

Happy hunting!

PS: Even if you never plan to draw anything, it might be a good idea to at least have an idea of the process. So sign up for my 100% free 7-day crash course here.

Filed Under: Pro Tips Tagged With: artist, career, collaboration, comics, creativity, how to, making comics, pitch, pro tips, workflow, working with an artist, writing for comics

When in Rome – Comics for Beginners Podcast Episode 32

by Palle Schmidt Leave a Comment


In this podcast episode I talk to writer/artist Paolo Parisi in a crowded cafe in his home city of Rome. We touch on the Italian comics scene, festivals, underground comics, the relationship between music and comics and the flip side to freelance life as well as the upsides – one of them being the freedom to work from anywhere in the World. More about Paolo at www.paoloparisi.org

Filed Under: Podcast, Pro Tips Tagged With: #makecomics, advice, career, Coltrane, comics, comics industry, creativity, Europe, festivals, freelance life, location independence, making comics, Paolo Parisi, podcast, podcast interview, pro tips, Rome, travel, Underground

Bonus Video: A Most Productive Year

by Palle Schmidt 1 Comment

If you thought I was lying on a beach somewhere, you are thoroughly mistaken! Here’s part of what I’ve been up to this past year or so. Probably the busiest time of my life ever – and still is. Watch the video to find out why.

Filed Under: News, Video Tagged With: #makecomics, A. J. Kazinski, artwork, awards, bonus video, busy, career, collaboration, comics, comics industry, creativity, crime noir, drawing, illustration, making comics, New York, novel, planning, pro tips, productivity, storytelling, studio, The Last Good Man, Thomas Alsop, workflow, Writing, writing for comics, YA novel

ProFile: Lukas Ketner

by Palle Schmidt Leave a Comment

Lukas-Ketner-ProFile

Lukas Ketner is the artist and co-creator of Witch Doctor, the hit launch title for Robert Kirkman’s Skybound imprint at Image Comics. He was a 2009 nominee for the Russ Manning Award for his Witch Doctor work, which has earned praise from fans and creators alike. Other work includes stories for Dark Horse Comics’ Creepy Comics and Supersized: Strange Tales From a Fast-Food Culture, along with covers for BOOM! Studios’ Hellraiser title. He has twice won entry into the Communication Arts Illustration Annual for his album artwork. He survived a successful full-body transplant from his hometown in Anchorage, AK to Portland, OR in 2000 where he currently resides. You can check out his work and drop him a line on Facebook.

What made you decide to work in the medium of comics?

For me, it was the realization that I could tell stories as well, if not better than prose and film — both of which I tried my hand at, and NO you may not see the results, they’re awful 😉 For me, comics can tell a story as well (if not better) than any other medium, and all it requires is ink, paper, and time. Sure, money helps, but that’s an obstacle that’s easier to overcome in the digital age to reach an audience.

What part of the process is the most challenging or frustrating to you?

Well, challenging and frustrating aren’t always the same thing, although they do overlap quite a bit 😉 For me story flow and lining up shots is very challenging and non-intuitive for me, but very fun and rewarding, much like solving a puzzle. It’s frustrating when I’m inking that same page and I can’t do it fast enough because I’ve added detail to areas that don’t need as much attention as I’ve given them. Then, that elegant puzzle I solved previously turns into a 2-3 day grind that’s totally unnecessary— comics pages shouldn’t take that long for a monthly horror book. It’s a mistake that I’m slowly making less and less, but it still happens. I really admire artists whose styles are more economical, but still great to look at. My studio-mates Jonathan Case and Steve Leiber come to mind, along with Sean Murphy. Murphy does have a very detailed style, but you’ll notice it’s rarely more detail than necessary to make the image really sing.

If you could give one piece of advice to an aspiring comics creator, what would that be?

A rule I learned in design school, “Very Little, Very Well Done.” If you’re trying to get noticed, do a “done-in-one”, the comics equivalent of a short film. Make it one issue tops to start with, and NO cliffhangers. It’s got to be a full story, start to finish, no “prologues” or “to be continued”. That doesn’t mean it can’t take place in a world that you’d like to explore further in the future, but it needs a satisfying conclusion, and maybe a hint that there’s more story to tell (if that’s relevant). Print it up! Put it online for free. Put it everywhere that people can see it. You can sell it at shows to try to recoup some expenses, but don’t expect to make a profit. It’s proof that you can do the work and do it well; that’s what’s important. Get some interest behind you, and as much feedback as you can possibly get from editors and other successful creators. Maybe do another, again, done-in-one applying what you’ve learned. Why such small bites? Because you don’t want your first work to be a 12-issue epic, and then find out via feedback that you’re doing it wrong story-wise after you’ve put out two issues of hard work, and editors need to see that you can complete a story in a satisfying manner. I guess that’s a bit long for ‘one piece of advice’, but there it is 🙂

 

Filed Under: Pro Tips, ProFile Tagged With: art, career, comics industry, Communication Arts Illustration Annual, creativity, Creepy Comics, Dark Horse Comics’ Creepy Comics, drawing, Image Comics, improving as an artist, Jonathan Case, learning, Lukas Ketner, making comics, Periscope Studio, Portland, pro tips, Russ Manning Award, Sean Murphy, Skybound, Steve Lieber, storytelling, studio, Witch Doctor, workflow

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