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collaboration

Case study: THOMAS ALSOP

by Palle Schmidt Leave a Comment

I met Chris Miskiewicz at the MoCCA Festival in New York in early 2011. The Devil’s Concubine was set to be published in the US that year but wasn’t out yet. I carried a print-out of the book with me, as well as a sample of my upcoming book STILETTO. I was blown away by the response. I wasn’t used to that kind of praise, and for the first time, people seemed to really GET IT. It felt like I’d been in a box for ten years and now someone had finally taken the lid off. I didn’t know what to expect from the show but I certainly wasn’t looking for work.

I met Chris as he and Dean Haspiel were setting up a booth. Chris and I clicked immediately. He gave me a copy of his Everywhere! anthology booklet he had printed for the show and asked me if I would consider doing an episode. We exchanged numbers and continued to chat for almost an hour. I walked back to the booth this Danish cartoonist had set up in the corner of the con floor and started reading the booklet. I texted Chris 5 minutes after we parted ways: “I’m in.” For a guy who wasn’t looking for work, I was totally failing after just one day in the country.

We stayed in touch over the next months via e-mail and texts. Chris sent me a great script for Everywhere! episode, a heist story that was more or less written with my taste in mind. It was a great experience and Chris continued to bring up Thomas Alsop, a concept he had pitched me on the con floor that first time I met him. I still figured it had nothing to do with me, not ready to commit to anything that major and not sure how to go about it.

Later that year I heard of New York Comic Con for the first time and figured I would try to fly over for that. I’d already been to San Diego Comic Con and did a few signings on the West Coast. I reached out to Dean and asked if I could come sit at his studio for a week or so before or after the con and he said sure. I went and got to know both Chris and Dean a whole lot better.

Scripts and photo references for Thomas Alsop started filling up our Dropbox and we did a little teaser episode for Trip City called The Case of Dead Uncle. Google it, I’m sure it’s still out there. Again Chris was smart enough to lure me in with something short and doable rather than a full script for 8 issues.

Chris had already written the entire 8-issue arc before I even drew a single page. It was crucial to have the ending (and wow, what an ending!) in mind even as I was working on issue 1. Whether it would ever go anywhere was still in the wind, but when Chris spent his own money creating a live action trailer (viewable on the front page of thomasalsop.com) I was floored. It looked like a million bucks! This crazy New Yorker meant business and he clearly knew what he was doing. 

In July of 2013 we pitched Thomas Alsop to BOOM! at SDCC. We’d bumped into a friend of Chris’ on the con floor who introduced us to Matt Gagnon and we chatted for like 20 minutes. Only after parting ways did we realize he was the editor in chief. 

BOOM! eventually picked up the book and I started breaking down the script and drawing issue #2. We did hit a small snag when the publisher suddenly wanted to discuss a key point in the story revolving 9/11. If it had been a minor element we would have probably obliged to change it but since it was in line 2 of the pitch they bought and was a crucial focal point of the whole series, Chris and I stood our ground. We eventually agreed to a add little essays as back matter, making it clear for the readers that Chris was not just some douche exploiting a national disaster but was himself a New Yorker, born and bred. The book went forward and the controversy never happened. On the contrary, the respectful handling of 9/11 in the story seemed to land us an even more committed fan base and the book was dubbed Best Mini-Series of 2014 by USA Today. So even though BOOM! decided not to do a second series due to lack of commercial success, we still have a book we can be proud of out there. And who knows, maybe some day…

Lessons learned:

If I have any regrets in my career, it is not going to a US con sooner. Where the US has an actual comics industry, Denmark does not. I learned a lot from working with Chris, and found out I don’t necessarily have to be the one behind the wheel to enjoy the ride. 


This post is an excerpt from my book SOLO – Survival Guide for Creative Freelancers – Pre-order now on Amazon.

Filed Under: News Tagged With: #SDCC, BOOM! Studios, Chris Miskiewicz, collaboration, comics industry, community, Dean Haspiel, Hang Dai Studios, New York, New York Comic Con, NYCC, SOLO, Thomas Alsop

Bonus Video: Lucy Bellwood and her 100 Demons

by Palle Schmidt 1 Comment

I first met Lucy at Periscope Studios in Portland, OR, where I had the great privilege to work from a guest table for a few weeks back in 2014 (you can hear the podcast episode I did with Steve Lieber here). Even then she struck me with her wisdom, despite her young age. I never managed to get a real sit-down with Lucy back then but when I saw her new project 100 Demon Dialogues I jumped at the opportunity to chat with her about dealing with your inner demons as an artist, tabling at cons and having a career as a creative freelancer.

Check it out here and please share with your self-deprecating artist friends!

Links mentioned in this video:

lucybellwood.com
facebook.com/baggywrinkles
howtobeaconartist.tumblr.com
Lucy is @lubelwoo on both Instagram and Twitter

Filed Under: News, Video Tagged With: career, cartoonist, collaboration, Comics conventions, comics industry, creativity, criticism, improving as an artist, interview, Lucy Bellwood, making comics, pro tips, self-critique, self-doubt, self-talk, social media, tabling at cons

How to Catch an Artist

by Palle Schmidt Leave a Comment

finding-a-comics-artistThis blog is focused on comics creation as a whole, rather than seeing writer and artist as two separate things. But what do you do if you have a great story written but don’t feel you have the drawing skills to pull it off?

It’s a big commitment for an artist to draw a comic book that someone else wrote.

Getting an artist on board on your big project is not going to be easy, unless you have the cash to pay for their time. And even then, you’re competing with other commitments and paid work.

Being both a writer and an artist, I can see things from both sides. And I know there are more people out there who can write than there are people who can draw. Time is another important factor. You can write five 22-page issues of something in the same time it takes an artist to draw just one. So how do you lure someone into spending weeks and months hunched over the drawing table working on your book?

Here’s what I think will help:

  • A script. I would never agree to draw something from a pitch or an idea. If a writer can’t show me any writing, all the alarm bells go off. And if I am expected to commit to a longer series, I need not only a script for the first ten pages, I need to know where it’s all going. I need to know the writer can write and has a plan.
  • A track record. Again, showing that you can produce something helps convince others to get on board. If you have other finished projects on your resume, you may be able to hook an artist with just a detailed outline with a beginning, middle and end. A few pages of script is still necessary, to show that you can write.
  • A smaller commitment. It’s much easier to agree to draw ten pages in black and white, than a six issue series or a fully painted graphic novel. As a writer, this also gives you a chance to see how the relationship works out. Just because an artist can show excellent work doesn’t mean they can produce it consistently, keep a schedule or be easy to work with. Doing a shorter story is mutually beneficial.
  • Money. Sure, we are all for sale. The more money you can put up front, the harder it is for an artist to say no. But like mentioned above, artists can be flaky, so doing a shorter thing together is a good idea before you pay an artist a huge sum for a book they may never deliver.
  • Ownership. If you offer to give the artist a creator credit, it helps sell the message that you are both in the same boat. If you do a pitch together (see this page for how to create a compelling pitch) to get a publisher, having split ownership of the property makes the artist invest more time and effort.
  • Trust. The cornerstone to any working relationship is reliability and trust. To get an artist to commit time and energy to your project, you need to trust them to do their thing without you looking over their shoulder. You need to trust their decisions and listen to their input – or at least pretend. But you also need to deliver on your promises and not be late with a script, feedback or payment.

Happy hunting!

PS: Even if you never plan to draw anything, it might be a good idea to at least have an idea of the process. So sign up for my 100% free 7-day crash course here.

Filed Under: Pro Tips Tagged With: artist, career, collaboration, comics, creativity, how to, making comics, pitch, pro tips, workflow, working with an artist, writing for comics

Bonus Video: A Most Productive Year

by Palle Schmidt 1 Comment

If you thought I was lying on a beach somewhere, you are thoroughly mistaken! Here’s part of what I’ve been up to this past year or so. Probably the busiest time of my life ever – and still is. Watch the video to find out why.

Filed Under: News, Video Tagged With: #makecomics, A. J. Kazinski, artwork, awards, bonus video, busy, career, collaboration, comics, comics industry, creativity, crime noir, drawing, illustration, making comics, New York, novel, planning, pro tips, productivity, storytelling, studio, The Last Good Man, Thomas Alsop, workflow, Writing, writing for comics, YA novel

ProFile: Jeremy Haun

by Palle Schmidt Leave a Comment

ProFile-Scott-Jeremy-HaunJeremy Haun is the current artist on Constantine. Wolf Moon, by Jeremy and Cullen Bunn, debuted in December from DC. He recently completed a run on Batwoman. Over the past decade plus, along
with wearing calluses on his fingers doing work for DC, Marvel, Image, and others, he has created and written several projects. Some you might know are graphic novel Narcoleptic Sunday, Leading Man, and The Beauty, soon to be out from Image. He is a part of the Bad Karma Creative group, whose Bad Karma Volume One debuted at NYCC 2013, thanks to Kickstarter funding. Jeremy resides in a crumbling mansion in Joplin, Missouri with his wife and two superheroes-in-training.

What made you decide to work in the medium of comics?

I’ve always been a huge comics fan.   I spent my childhood drawing and redrawing what I saw in comics and telling my versions of those stories.  It’s what I always wanted to do.

What part of the process is the most challenging or frustrating to you?

Doing the comics themselves is challenging, but probably the most consistently frustrating part is managing the time required to make comics.  While comics are perceived as a fun child-like medium, the time you are allotted to create a comic is about a month.  With the amount of time needed to put out the kind of finished product I’m happy with, makes for some long, long hours at the drawing table.

If you could give one piece of advice to an aspiring comics creator, what would that be?

Keep working at it.  Do your craft for the love of it.  You will continuously improve.  The industry is set up in such a way that it is difficult to get hired without having prior experience.  But keep at it and do your own thing if necessary.

You can support Jeremy’s Kickstarter for his new Dino-Day Art Book here.

Filed Under: Pro Tips, ProFile Tagged With: Bad Karma, Batwoman, career, collaboration, Comics conventions, comics industry, Constantine, creativity, Cullen Bunn, DC, Image Comics, improving as an artist, Jeremy Haun, Leading Man, learning, making comics, Marvel, Narcoleptic Sunday, The Beauty, Wolf Moon

Video: Lessons from Thomas Alsop

by Palle Schmidt 7 Comments

I’ve just finished my work on the monthly book from BOOM!, Thomas Alsop. This video is about some of the lessons I learned working on that book – hopefully there is some value in it for you too!

Filed Under: Pro Tips, Video Tagged With: art hacks, Art Tutorial, bonus video, BOOM! Studios, career, Chris Miskiewicz, collaboration, creativity, drawing, improving as an artist, inking, learning, lessons, mind hacks, mistakes, painting, process, productivity, reference, Thomas Alsop, tips for making comics, video, watercolor, workflow

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