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planning

Bonus Video: Roll With the Punches

by Palle Schmidt Leave a Comment

Going to a convention or a book show can be quite a nerve wracking and exhausting experience. So why go at all?

Plenty of reasons; inspiration, networking, fun, the chance to connect with new readers and put your work in front of publishers and agents. But you have to plan ahead a bit, lay a strategy – and be able to think on your feet and improvise when all your carefully laid plans go out the window. And they will!

I just got back from World Book Fair in New Delhi. Here’s a video postcard from the show:

Filed Under: Video Tagged With: book fair, career, Comics conventions, comics industry, con fatigue, learning, planning, pro tips

Step-by-Step Guide: My Comics Process

by Palle Schmidt 6 Comments

This is my next graphic novel project! Filling in the blanks should be no biggie, right? Well, there’s a little more to it than that.

I recently posted this picture on Instagram and Facebook that got a lot of likes – and a lot of questions! So I thought I’d elaborate a bit on how I actually tackle the creation of a comic or graphic novel. I go into detail with certain elements in my premium 10-video tutorial series, but these are the basic steps I go through every time.

1: Script

Having a finished script before you start drawing increases your chance of actually finishing with about 3000 percent. The first 2 videos of the premium series covers this (and those episodes are free). Sometimes I’ll get a script from another writer but I often work off my own or have to break the story down into pages.

2: Thumbnails

This is little scribbles just to get a grip of the page breakdowns. I don’t neccesarily do it for every page but it can be very helpful. The more I plan before I start drawing, the more smoothly the rest of the process. There is a podcast episode about making those hard choices here.

3: Rough sketches

Once I know sort of what the layout of the page will look like, I can start rough sketching pictures. As you’ll notice, this is bare bones storytelling, just enough for others to make out what is going on. No more, no less. I usually sketch on half pages, not full size. No need for bigger format when I’m not doing details – in fact the smaller format often helps in creating a clear layout.

4: Borders and lettering

After scanning my rough sketches, I put them in an InDesign document. If it’s an issue of a comic, I’ll make seperate 22-page files that stick to the same template. I’ll start by creating a standard border for the entire project and just plunk that in between all the frames. Then I’ll put the lettering in where it needs to go. Please note, that this is not the final document! I can adjust the lettering once I have the finished art. For full breakdown of this process go here.

5: Borders and balloons

Using a print-out of my now lettered rough sketches, I am ready to draw the actual pages. BUT, since I might need my borders and speech balloons in a clean format, I do the boring work of inking that part first. This is what the image I posted on Instagram portrayed – I can see why there was some confusion as to how I actually worked!

After I’ve traced the borders and balloons on the board I intend to do the rest of the artwork on, I scan the whole thing. Why? I’ll explain in step #8.

6: Sketching

Using my rough sketches as a guide, I’ll sketch the pages going into more detail, especially on backgrounds and stuff. A picture might change from my original ideas, but I always stick within the frames I already decided on. There’s a video of that process here.

7: Inking

Using a lightbox I trace my skectched pages on the boards that already has the borders and balloons. I can adjust the images a bit if needed. Sometimes I do painted art and other times I ink with black markers. There’s a video of me inking a page of Thomas Alsop here.

I don’t need to worry about paiting outside the borders in this stage because I’ve already scanned the clean pages with just balloons and borders, and no art.

8: Scanning and clean-up.

Remember when I said I might need the borders clean? This is the step. I used to I scan my inked pages and clean up mistakes where I painted outside the frames or over speech balloons. Now I just use the already scanned borders. I just smack my clean borders over the finished art in Photoshop, turn the opacity down a bit so I can see what I’m doing and adjust the corners. It took me a while to figure this out, because sometimes a scanner will skew things a little bit. But I discovered that if I do a “free transform” and focus on the four outer corners of the borders, the rest will sort itself out.

Once the two layers match up, I’ll select all the white within the frames on the top layer and delete that. Then I turn the opacity of the layer back up to 100% and viola! I now have a layer with nice, clean borders and balloons on top, and whatever mistakes (painting outside the borders) I made are hidden underneath. I flatten the file and export it, usually as a high-res tiff file.

8.1: Coloring (optional)

I’m not gonna go into detail here, but you might want to check out this post on coloring in Photoshop.

9: Repeal and replace!

Admitted, I don’t really call it that. But I do have to go through my already lettered InDesign file and delete all the border blocks and replace my rough sketch with the finished art. Some adjusting to the lettering is usually neccesary but then I have the entire book or issue ready to send to the graphic designer or export as a PDF directly for print.

10: Celebrate

I usually skip this step, honestly. But having typed up this post and seeing how much work goes into creating a graphic novel, I feel like I should make a point of this going forward.

Hopefully this answered some of your questions and gave you a few ideas to implement in your own process. Please share this post if you found it helpful!

 

 

Filed Under: Pro Tips Tagged With: A. J. Kazinski, art hacks, Art Tutorial, balloons, borders, comics, creativity, graphic novel, how to, inking, making comics, mistakes, painting, Photoshop, planning, pro tips, process, sketching, speech balloons, storytelling, Thomas Alsop, tips for making comics, workflow

What Makes Me a Pro

by Palle Schmidt 5 Comments

what-makes-me-a-proWe artists often have a very self-deprecating nature. So let me go against the grain here and try to describe what I find makes me a professional. It’s not that I’m a great artist or a great writer (my self-deprecating nature forbids me to describe myself that way). But at least I’m a pro!

The obvious answer to what makes me a pro is of course that I make a living from my artistic skills and have been for almost 20 years. I’m also very good at keeping my promises (aka. deadlines) which I think is probably the most important thing for a freelancer.

But I just realized that underneath these superficial traits are two very basic principles:

1:

I am aware of my own process enough that I am able to replicate it. That includes knowing how long each step will roughly take so I know what the time frame needs to be for me to deliver and also have an estimate of how much it should cost. This varies with each project depending very much on my own preferences. If it’s something I’m not passionate about, my price goes up. But that’s a whole other discussion.

2:

I am aware of the resistance (as Steven Pressfield calls it) – both internal and external – that may (and probably will) come up along the way. My many years of experiencing the same feelings of self-doubt and boredom, helps me recognize it for what it is: A part of my workflow. It also helps me with strategies to deal with the resistance. Not overcome it, but live with it.

For instance, I will jump to another part of the process if I feel stuck or simply walk away from it for a while, knowing that I will get back in the groove tomorrow or the next day. What I don’t do is start doubting my entire career and self-worth because I have an unproductive day where I feel like I can’t draw to save my life.

There is no set-in-stone answer to how to become a great artist. Everyone is unique in their approach. But for me I believe the above points are crucial. Hopefully it can serve as an inspiration or eye opener for your own artistic process.

If you are looking for more practical advice on delivering the goods as a pro artist, try giving this podcast episode a listen.

Filed Under: Pro Tips Tagged With: #makecomics, career, creativity, freelance artist, improving as an artist, learning, mind hacks, mindset, planning, pro tips, productivity

Bonus Video: A Most Productive Year

by Palle Schmidt 1 Comment

If you thought I was lying on a beach somewhere, you are thoroughly mistaken! Here’s part of what I’ve been up to this past year or so. Probably the busiest time of my life ever – and still is. Watch the video to find out why.

Filed Under: News, Video Tagged With: #makecomics, A. J. Kazinski, artwork, awards, bonus video, busy, career, collaboration, comics, comics industry, creativity, crime noir, drawing, illustration, making comics, New York, novel, planning, pro tips, productivity, storytelling, studio, The Last Good Man, Thomas Alsop, workflow, Writing, writing for comics, YA novel

What’s my motivation – Comics for Beginners podcast episode 31

by Palle Schmidt 3 Comments


Why is it sometimes so hard to keep a schedule when creating content for the web? And how can we set a system in place to circumvent our fleeting motivation? That’s what I try to answer in this episode.

Filed Under: Podcast, Pro Tips Tagged With: creativity, idea generation, mind hacks, motivation, planning, pro tips, productivity, schedule, tips for making comics, workflow, writer's block

Drawing for a Living – Podcast episode 29

by Palle Schmidt 5 Comments


Inspired by an article Molly Crappable wrote on freelance life, I sat down and had a discussion with myself about what it takes to survive as a one-man army. If you’re a struggling freelancer or considering becoming one, this episode is for you!

Molly Crabapple’s 15 rules for creative success in the Internet age

Filed Under: Podcast, Pro Tips Tagged With: career, creativity, drawing, freelance, freelance life, mistakes, planning, pro tips, social media, studio, workflow

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