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Case study: STILETTO

by Palle Schmidt Leave a Comment

While I was working on The Devil’s Concubine, I had the idea for sort of a sequel, involving the two cops, Maynard and Alphonse. The story is heavily influenced by 70’s cop movies like Serpico and French Connection (the sequel being my favorite) and the inciting incident is more or less lifted from Bullitt. Where The Devil’s Concubine was an attempt to make a slick action movie in comic book form, I wanted STILETTO to have a more gritty and realistic feel to it. 

The style is a great departure from earlier, more inspired from my own sketchbook than anything else. Trying to draw in the very slick style of artists like Eduardo Rizzo or my own mentor Peter Snejbjerg never came naturally to me and the process frustrated me to no end. I decided to try “inking” in pencil and painting the whole thing in watercolor – something I was used to doing in my illustration work.

I did a few tests and quickly realized that not only was this drawing process much more fun for me but I could also work way faster. Since making comics takes sooo long, any way to reduce the amount of hours spent on a page is more than welcome.

For the coloringI went for a expressionist approach rather than realism. Since it’s a cop story, the use of the color blue would be obvious. So I decided NOT to use the color blue at all! I only use blue for flashbacks and dream sequences. Keeping the whole book in dirty yellowish clay tones creates a much more startling effect when the characters enter a bar where everything is red or there is a flashback or cut-away panel in blue.

By this point I had stopped comparing myself to Danish peers pretty much altogether and focused on the US market. I felt I had an intriguing premise, a solid script and a style that immediately got people’s attention, when I showed the book to people at cons. So I was surprised when IDW didn’t pick up the book. I thought I was in and then it turned out to be a revolving door!

Although STILETTO was released in Denmark to rave reviews and an award nomination, It took a few years before the book made it to the US market. It only happened because Greg Tumbarello, this guy Chris knew and we kept bumping into at cons, got a new editorial position at Lion Forge. If I remember correctly, I shot Greg a note on Facebook saying congrats on the new job and we got to chatting. He asked about STILETTO, if anyone had picked it up and I was like: “Er, no. You want it?”

Working with Greg on STILETTO (and this book btw!) has been an absolute treat and a truly humbling experience. Greg has turned out to be not only a fun guy to hang out with but also a smart and well articulated editor with a quality lacking in a lot of people working in publishing; he answers his e-mail.

Lessons learned:

Breaking in is a never-ending process and the quality of the work seems not to matter as much as luck or timing. Sometimes a project that seems like a slam dunk will have to take the long road before finding a home. Be patient and persistent. You never know where the next opportunity, ally or friendship will turn up.


This post is an excerpt from my book SOLO – Survival Guide for Creative Freelancers – Pre-order now on Amazon.

Filed Under: News Tagged With: behind-the-scenes, case study, creative decisions, freelance artist, freelance life, graphic novel, Greg Tumbarello, Peter Snejbjerg, pitch, pro tips, process, SOLO, STILETTO, working with editors

How to Catch an Artist

by Palle Schmidt Leave a Comment

finding-a-comics-artistThis blog is focused on comics creation as a whole, rather than seeing writer and artist as two separate things. But what do you do if you have a great story written but don’t feel you have the drawing skills to pull it off?

It’s a big commitment for an artist to draw a comic book that someone else wrote.

Getting an artist on board on your big project is not going to be easy, unless you have the cash to pay for their time. And even then, you’re competing with other commitments and paid work.

Being both a writer and an artist, I can see things from both sides. And I know there are more people out there who can write than there are people who can draw. Time is another important factor. You can write five 22-page issues of something in the same time it takes an artist to draw just one. So how do you lure someone into spending weeks and months hunched over the drawing table working on your book?

Here’s what I think will help:

  • A script. I would never agree to draw something from a pitch or an idea. If a writer can’t show me any writing, all the alarm bells go off. And if I am expected to commit to a longer series, I need not only a script for the first ten pages, I need to know where it’s all going. I need to know the writer can write and has a plan.
  • A track record. Again, showing that you can produce something helps convince others to get on board. If you have other finished projects on your resume, you may be able to hook an artist with just a detailed outline with a beginning, middle and end. A few pages of script is still necessary, to show that you can write.
  • A smaller commitment. It’s much easier to agree to draw ten pages in black and white, than a six issue series or a fully painted graphic novel. As a writer, this also gives you a chance to see how the relationship works out. Just because an artist can show excellent work doesn’t mean they can produce it consistently, keep a schedule or be easy to work with. Doing a shorter story is mutually beneficial.
  • Money. Sure, we are all for sale. The more money you can put up front, the harder it is for an artist to say no. But like mentioned above, artists can be flaky, so doing a shorter thing together is a good idea before you pay an artist a huge sum for a book they may never deliver.
  • Ownership. If you offer to give the artist a creator credit, it helps sell the message that you are both in the same boat. If you do a pitch together (see this page for how to create a compelling pitch) to get a publisher, having split ownership of the property makes the artist invest more time and effort.
  • Trust. The cornerstone to any working relationship is reliability and trust. To get an artist to commit time and energy to your project, you need to trust them to do their thing without you looking over their shoulder. You need to trust their decisions and listen to their input – or at least pretend. But you also need to deliver on your promises and not be late with a script, feedback or payment.

Happy hunting!

PS: Even if you never plan to draw anything, it might be a good idea to at least have an idea of the process. So sign up for my 100% free 7-day crash course here.

Filed Under: Pro Tips Tagged With: artist, career, collaboration, comics, creativity, how to, making comics, pitch, pro tips, workflow, working with an artist, writing for comics

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