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2017: The Year of True Independence

by Palle Schmidt 7 Comments

I’ve been an indie artist for almost two decades. Perhaps it’s time to really focus on the indie part.

I’ve told stories before about how I’ve tried in the past to live up to the expectations of others and how little it has helped me. Classmates, friends, family members or peers I’ve worked hard to impress. I’ve spent way to much time comparing myself to others and struggling to make people take notice. I’d like to shift the focus this year to creating things for my own sake. I’m not going to be completely selfish and unintelligent about what projects I take on, I still have commitments and bills to pay. But I think there is a way to measure my success in a more constructive way.

There is a difference between inner motivation and outer motivation. The latter is when you are hoping for the love and respect of a boss, a parent or an audience. You seek validation from the outside world, usually in the form of likes, comments or sells. Here’s the problem with that: It’s highly addictive and it is completely out of your control.

You can scream and jump, but whether people connect to what you put out there in the way that you are hoping for is totally unpredictable.

You can try to guess what people want. You can study the metrics of what seems to work. You can try to emulate previous success. But at the end of the day, who the hell knows, right?

Inner motivation is when you define your own success, in a way that you can control. Sending a pitch to a publisher is a box you can check, you can totally do that. Selling a pitch is a whole other matter and it is beyond your control.

You are giving way too much power to strangers, if you let them decide if you’re succesful or not. Try this instead: Set daily or weekly, tiny goals that you can achieve, like drawing two pages a week or writing an hour every morning. Goals or habits that will likely move you in the direction of your big goal.

I will try to make 2017 the year where seek real independence. Not just financially but also of other people’s opinions. Want to join me on this quest?

Answer these questions for me:

  • Who are the five people whose opinion you value the most?
  • Who are the people whose judgement you fear the most?
  • Are they on the first list? And if not, then could you please stop paying attention to what they think?

Sure you can. And you should.

Happy independence year.


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Filed Under: News Tagged With: 2017, career, creativity, freelance, independence, indie, learning, mind hacks, mindset, motivation, pro tips, productivity, resolutions, succeess, workflow

ProFile: Lukas Ketner

by Palle Schmidt Leave a Comment

Lukas-Ketner-ProFile

Lukas Ketner is the artist and co-creator of Witch Doctor, the hit launch title for Robert Kirkman’s Skybound imprint at Image Comics. He was a 2009 nominee for the Russ Manning Award for his Witch Doctor work, which has earned praise from fans and creators alike. Other work includes stories for Dark Horse Comics’ Creepy Comics and Supersized: Strange Tales From a Fast-Food Culture, along with covers for BOOM! Studios’ Hellraiser title. He has twice won entry into the Communication Arts Illustration Annual for his album artwork. He survived a successful full-body transplant from his hometown in Anchorage, AK to Portland, OR in 2000 where he currently resides. You can check out his work and drop him a line on Facebook.

What made you decide to work in the medium of comics?

For me, it was the realization that I could tell stories as well, if not better than prose and film — both of which I tried my hand at, and NO you may not see the results, they’re awful 😉 For me, comics can tell a story as well (if not better) than any other medium, and all it requires is ink, paper, and time. Sure, money helps, but that’s an obstacle that’s easier to overcome in the digital age to reach an audience.

What part of the process is the most challenging or frustrating to you?

Well, challenging and frustrating aren’t always the same thing, although they do overlap quite a bit 😉 For me story flow and lining up shots is very challenging and non-intuitive for me, but very fun and rewarding, much like solving a puzzle. It’s frustrating when I’m inking that same page and I can’t do it fast enough because I’ve added detail to areas that don’t need as much attention as I’ve given them. Then, that elegant puzzle I solved previously turns into a 2-3 day grind that’s totally unnecessary— comics pages shouldn’t take that long for a monthly horror book. It’s a mistake that I’m slowly making less and less, but it still happens. I really admire artists whose styles are more economical, but still great to look at. My studio-mates Jonathan Case and Steve Leiber come to mind, along with Sean Murphy. Murphy does have a very detailed style, but you’ll notice it’s rarely more detail than necessary to make the image really sing.

If you could give one piece of advice to an aspiring comics creator, what would that be?

A rule I learned in design school, “Very Little, Very Well Done.” If you’re trying to get noticed, do a “done-in-one”, the comics equivalent of a short film. Make it one issue tops to start with, and NO cliffhangers. It’s got to be a full story, start to finish, no “prologues” or “to be continued”. That doesn’t mean it can’t take place in a world that you’d like to explore further in the future, but it needs a satisfying conclusion, and maybe a hint that there’s more story to tell (if that’s relevant). Print it up! Put it online for free. Put it everywhere that people can see it. You can sell it at shows to try to recoup some expenses, but don’t expect to make a profit. It’s proof that you can do the work and do it well; that’s what’s important. Get some interest behind you, and as much feedback as you can possibly get from editors and other successful creators. Maybe do another, again, done-in-one applying what you’ve learned. Why such small bites? Because you don’t want your first work to be a 12-issue epic, and then find out via feedback that you’re doing it wrong story-wise after you’ve put out two issues of hard work, and editors need to see that you can complete a story in a satisfying manner. I guess that’s a bit long for ‘one piece of advice’, but there it is 🙂

 

Filed Under: Pro Tips, ProFile Tagged With: art, career, comics industry, Communication Arts Illustration Annual, creativity, Creepy Comics, Dark Horse Comics’ Creepy Comics, drawing, Image Comics, improving as an artist, Jonathan Case, learning, Lukas Ketner, making comics, Periscope Studio, Portland, pro tips, Russ Manning Award, Sean Murphy, Skybound, Steve Lieber, storytelling, studio, Witch Doctor, workflow

Comics for Beginners Podcast Episode 30 – Why We Quit

by Palle Schmidt 4 Comments

 
Making comics is fun – but also hard and lonely work! What do you do when you are dissatisfied with your story or your art? How do you stay motivated, when no one seems to care? How do you stay on track when you meet resistance from within? I offer some personal advice and insights in this episode.

Mentioned in this episode:

My graphic novel The Devil’s Concubine, which was almost abandoned
My crime noir graphic novel STILETTO finally available in English! Check it out at Thrillbent
Thomas Alsop vol. 1 trade paperback (collects issues 1-4)

Filed Under: Podcast, Pro Tips Tagged With: #makecomics, art, artwork, career, creativity, criticism, critique, dissatisfaction, how to, learning, mind hacks, mindset, mistakes, persistence, tips for making comics

How to Choose the Right Drawing Table

by Palle Schmidt 12 Comments

Photo 26-09-13 13.13.36If you are serious about your craft, having a workspace dedicated to your art is essential. Even if you’ve gone digital, you need somewhere to put your Cintiq and be comfortable, since you’re going to be stuck at that desk for a looong time. I’ve been through a bunch of tables myself and still haven’t found the PERFECT one. But I’m fine with what I have and ultimately it’s not the tools but what you do with them that matters. That said, you need something that does the job!

Here are a few things to consider when shopping for an art table:

  • You need a table that can be slanted, so you don’t have to crouch forward too much. A slanted table helps prevent back/neck trouble down the line.
  • Your table should be slanted just enough so you pencils roll off whenever you’re not looking. I’m KIDDING! How much/how little is all about what you’re comfortable with. Some people like standing up at their work table, others like to be on the couch. You decide. Whatever feels comfortable enough.
  • It should be possible to adjust the angle/how slanted the table is. Because you might find a 5 degree angle makes all the difference.
  • Besides the angled table, you will want to have either a part of the table with a regular, horizontal surface, or another table besides it to put your stuff. If you don’t have a “lay-away” table, your mess will go on the floor and you’ll have no place for your coffee cup. Which is a violation of work laws everywhere!
  • There are a number of hacks to prevent stuff from falling off your desk. Rubber matting/shelf liner is by far the easiest and least intrusive. If you have an old table you don’t care much about destroying, a few screws or nails in the top might be helpful (bonus tip: a binder clip on a nail can hold almost anything, from your reference books to your art). Or glue a pen holder on it. Only after months of working at your table, will you discover your own habits and needs.
  • You need a tape roll of not-too-adhesive tape for taping your artwork while working on it! Use Scotch tape or masking tape, anything you can easily remove again, without destroying your art or leaving sticky leftovers on your drawing board.
  • Anything under the table? If you’re going to spend long hours at your drawing board, you don’t want to constantly be banging your knees against a metal rod or whatever. Check underneath for possible annoyances before buying.
  • If you’re on a budget, consider just putting a wooden board big enough to fit your drawings (and then some) on a big “regular” table. A sturdy box underneath and a few screws to prevent the board from slipping and you’re off!  Or get something used, at least for starting out. Buying a $300 crafts table might sound great for your art prowess, but are you really just putting off working, imagining this will make you a better artist?
  • Obviously you also need to consider the space the table will go in. Too big or too small? Only you will know as it’s going in your work space.
  • Use a lightbox often? Consider getting a table where that is built in. I found that having to go to another table to adjust a drawing was annoying, so now I’m back to drawing on a big glass light table again.
  • Please note that the chair is almost as important as the table. I have a chair without wheels, because I tend to lean in quite a bit, causing the chair to slowly slide back if not completely steadfast. Which again cause me to subconsciously tighten my lower back muscles = pain!
  • You need work light that doesn’t hurt your eyes (anything but flourescent light!) and makes it easy for you to see your art. Be sure to place the desk lamp so your hand doesn’t block the light as you’re drawing. Right handed = lamp to the left, left handed = lamp to the right.

I always recommend people to use whatever tools fit their needs, not what other’s do, so please take all this advice with a grain of salt. I do hope you got some value from it.

What kind of art table do you have? Please share! I’d love to hear what’s working out for you.

If you want to know the tools I use, go to this page and watch the video about halfway down.


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Filed Under: News, Pro Tips Tagged With: art, art hacks, art table, binder clip, budget, cintiq, crafts table, creativity, desk, learning, lightbox, making comics, productivity, Scotch tape, shelf liner, studio, tips for art tables, work space, workflow, working methods

Why daily sketching doesn’t work

by Palle Schmidt 11 Comments

Woodsman_COLORYou know how important it is to draw every day, if you want to improve as an artist. But more importantly, you need to keep a forward momentum and draw the hard stuff.

A lot of artists share daily sketches on Twitter and Facebook. While that’s a perfectly valid thing to do, I see one common problem with most of these sketches – they are all very good! The problem here is that the artist has sat down with a blank piece of paper and drew whatever he felt like, whatever image he had in his mind.

Let’s imagine you were to do the same. Wonder what image would pop up?

I’ll take a wild guess: Character shot.

Whether it’s a macho superhero, a funny animal or a sexy robot, the problem with that image is exactly that it came from inside your head. And let’s face it: not much new comes from inside your head.

I used to only draw muscular guys with swords and dragons. While I did get slightly better at drawing guys with swords and dragons, this daily exercise didn’t help me get better at drawing. Not by a long shot.

What DID make me better, was being forced to draw stuff I didn’t already know how to draw, the “boring” stuff like flowers in a vase, and the hard stuff, like a street full of houses and cars and trees and people .

Unless you push yourself and draw from life, study and copy from photo reference and other artwork, you’ll only be maintaining your drawing muscle, not improving it. When it’s really hard and frustrating – THAT’S when you’re on your way to getting better.

Imagination is overrated. You need input to produce output – even original, fresh and innovative output!

Sketching daily only works if you push yourself to draw the stuff you can’t.

Filed Under: Pro Tips Tagged With: character shots, creativity, daily sketching, drawing, improving as an artist, learning, mistakes, reference, sketching, workflow

ProFile: Jeremy Haun

by Palle Schmidt Leave a Comment

ProFile-Scott-Jeremy-HaunJeremy Haun is the current artist on Constantine. Wolf Moon, by Jeremy and Cullen Bunn, debuted in December from DC. He recently completed a run on Batwoman. Over the past decade plus, along
with wearing calluses on his fingers doing work for DC, Marvel, Image, and others, he has created and written several projects. Some you might know are graphic novel Narcoleptic Sunday, Leading Man, and The Beauty, soon to be out from Image. He is a part of the Bad Karma Creative group, whose Bad Karma Volume One debuted at NYCC 2013, thanks to Kickstarter funding. Jeremy resides in a crumbling mansion in Joplin, Missouri with his wife and two superheroes-in-training.

What made you decide to work in the medium of comics?

I’ve always been a huge comics fan.   I spent my childhood drawing and redrawing what I saw in comics and telling my versions of those stories.  It’s what I always wanted to do.

What part of the process is the most challenging or frustrating to you?

Doing the comics themselves is challenging, but probably the most consistently frustrating part is managing the time required to make comics.  While comics are perceived as a fun child-like medium, the time you are allotted to create a comic is about a month.  With the amount of time needed to put out the kind of finished product I’m happy with, makes for some long, long hours at the drawing table.

If you could give one piece of advice to an aspiring comics creator, what would that be?

Keep working at it.  Do your craft for the love of it.  You will continuously improve.  The industry is set up in such a way that it is difficult to get hired without having prior experience.  But keep at it and do your own thing if necessary.

You can support Jeremy’s Kickstarter for his new Dino-Day Art Book here.

Filed Under: Pro Tips, ProFile Tagged With: Bad Karma, Batwoman, career, collaboration, Comics conventions, comics industry, Constantine, creativity, Cullen Bunn, DC, Image Comics, improving as an artist, Jeremy Haun, Leading Man, learning, making comics, Marvel, Narcoleptic Sunday, The Beauty, Wolf Moon

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