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ProFile

ProFile: Vince Hernandez

by Palle Schmidt Leave a Comment

Vince Hernandez has worked in the comic book industry for over fifteen years and is currently the Editor-in-Chief for Aspen Comics. He has created and written the comic book series Charismagic, Trish Out of Water and the upcoming Damsels in Excess. He also has worked as a writer for Electronic Arts, Def Jam Entertainment and Marvel Comics.

What made you decide to work in the medium of comics?

Actually, working in comics happened rather coincidentally for myself. When I was eighteen years old, I was looking to take on a second job and my brother mentioned a position that was available with the comic book publisher, Top Cow. Since he was already employed there, I certainly had a great start and after interviewing there, I became the assistant to the Director of Marketing, Kate Sherwood. I worked at Top Cow for four years before I took the position with Aspen where I’ve been Editor-in-Chief for the past decade. It’s not the usual route to get into comics but I certainly think I’ve made the most of the opportunities I’ve been presented with.

What part of the process is the most challenging or frustrating to you?

Editing comics in general is a very demanding and oftentimes frustrating position. It encompasses scheduling, talent management and crisis control while also maintaining a professional level of creativity necessary to make a product fans will enjoy. I think if I had to pinpoint one aspect which usually ends up more frustrating than any other, it’s dealing with talent’s schedules and their understanding of meeting a deadline. I can literally name off the small list of creatives that understand this process. The more frequent response I get from artists is that the quality of their work will suffer if they rush, which I have found is little more than an excuse because they can’t meet a deadline.

If you could give one piece of advice to an aspiring comics creator, what would that be?

One thing I would tell aspiring comics creators is to be realistic with their work. This is a broad tip of advice, but it’s something that a lot of aspiring artists and writers haven’t yet learned. Realistically look at what professionals are doing and judge your work accordingly. There’s no shame in admitting that you’re not on the level yet, but there are consequences when you put yourself out there prematurely. It marks you as an amateur before your career even begins.

http://www.aspencomics.com/

Filed Under: Pro Tips, ProFile Tagged With: Aspen Comics, Charismagic, comics, Damsels in ExcessMarvel Comics, deadlines, Def Jam Entertainment, Def Jam Entertainment anMarvel Comics, Electronic Arts, learning, making comics, productivity, storytelling, tips for making comics, Trish Out of Water, working with artists

ProFile: Aaron Alexovich

by Palle Schmidt Leave a Comment

ProFile-Aaron-Alexovich

AARON ALEXOVICH’S first professional art job was drawing deformed children on Nickelodeon’s Invader Zim. Since then he’s been deforming children for various animation and comic projects, including Avatar: The Last Airbender, SLG’s Haunted Mansion, DC’s Fables, Kimmie66, Confessions of a Blabbermouth, and three volumes of his own horror/comedy witch series, Serenity Rose. Aaron currently lives in Southern California, where the bright light makes him sneeze
for mysterious reasons.

What made you decide to work in the medium of comics?

There’s something incredibly personal about making comics, you know? It’s just you sitting there alone building a whole world up on a page. Almost like making an entire feature film single-handedly. Not every art form can compete with that kind of control. I love it. Kind of feels like dreaming when I’m really into it.

What part of the process is the most challenging or frustrating to you?

Every part feels frustrating most of the time. I sort of live for those little moments when things seem to come together. If I had to pick one especially tough part I’d have to choose inking. Still trying to find a way to ink stuff without killing all the energy in my roughs…

If you could give one piece of advice to an aspiring comics creator, what would that be?

Always be working on something you love. Even if you have to take iffy jobs just for the money, it’s important to have a project you love on the side. Otherwise you’ll forget why you got into comics in the first place!

Aaron Alexovich’s site is heartshapedskull.com

Filed Under: Pro Tips, ProFile Tagged With: Avatar: The Last Airbender, Confessions of a Blabbermouth, creativity, DC comics, drawing, Fables, Haunted Mansion, inking, Invader Zim, Kimmie66, making comics, Serenity Rose, SLG, storytelling, Writing

ProFile: Jeff Parker

by Palle Schmidt Leave a Comment

ProFile-Jeff-Parker

Jeff Parker is a writer for comics currently on titles Batman ’66 and Aquaman for DC Comics, as well as Rovio’s Angry Birds. The past decade he worked mostly at Marvel, with acclaimed runs on Hulk, Thunderbolts, Agents of Atlas, and X-Men: First Class. Jeff drew comics for several years and worked in television animation (The Big Guy and Rusty The Boy Robot) and live storyboarding, ultimately returning to comics with his graphic novel adventure The Interman.  Among his other original creations are the cave thriller Underground with Steve Lieber, the supernatural Mysterius the Unfathomable, and the webcomic Bucko with Erika Moen. He is a member of Periscope Studio and lives in Portland, Oregon.

What made you decide to work in the medium of comics?

I liked writing and drawing, and nothing else brings those disciplines together better for storytelling than comics. Ultimately it’s telling stories that I like to do, and comics lets me tell a lot of them where other media would limit that amount.

What part of the process is the most challenging or frustrating to you?

Good names or series titles are tougher than you’d think, at least for me. I’d rather build a whole story around a good name than start with the concept, it’s actually easier.

I don’t find much about building a story hard, it mainly requires enough time and I’ll get there. What’s much harder is raising awareness of a new project and bringing readers to that. Creating a book and selling it are two different things altogether.

If you could give one piece of advice to an aspiring comics creator, what would that be?

My advice would be, if you want to be employable on a number of projects and have longevity, adopt a very zen approach to your assignments. Curves will be thrown at you by the publishers, the readership, everyone involved; it’s unavoidable. You can either grouse about it and become known as difficult to work with, or you can ride the wave instead of fighting it. I usually take it as a challenge that I can make almost any editorial note or change work and still get a good story from it.

There have been cases when the requested changes seem arbitrary and start coming way too often to make the job profitable, and I’ve had to bow out, so it’s not like I can always zen my way through. But I give it my best try before I resort to that.

Can I only give one piece of advice? I would also say to do whatever you can to make your collaborators’ jobs easier. If they’re happy with the process, it will just reflect well on you and make the story work that much better. Like, don’t ask for crowd scenes repeatedly, for instance. Do a lot of the visual research for the artist already and save that creator some time by including reference. Don’t try to push them to be other artists that they aren’t, work with who they are. As the saying goes, you go into battle with the army you have.

More at parkerspace.com

Filed Under: Pro Tips, ProFile Tagged With: Agents of Atlas, Angry Birds, Batman, Batman '66, Bucko, collaboration, comics, creativity, Hulk, Interman, Jeff Parker, Marvel, Mysterius the Unfathomable, Periscope Studio, Portland, Rusty The Boy Robot, Steve Lieber, The Big Guy, Thunderbolts, Underground, X-Men: First Class

ProFile: Gabriel Bautista

by Palle Schmidt Leave a Comment

ProFile-Gabriel-Bautista

GABO is an illustrator based out of Chicago. He’s worked for DC Comics, Image Comics, Oni Press and Thrillbent. He is an Eisner and Harvey Award winning colorist. http://yogabogabo.com

What made you decide to work in the medium of comics?

Speed. I’ve always loved telling stories, building new worlds with only a pencil, paper and the thoughts in my head. I had always imagined myself working in animation, creating cartoons to tell the stories I wanted to share, but as I got older I started to realize that animation, even though it’s an amazing medium, it was just way too time consuming. The idea that I could sit in a cramped corner of my little room and just draw an entire story in just a few days on paper was sheer brilliance to me, and then being able to share this new world with others by making photocopies of each, well I was sold.

What part of the process is the most challenging or frustrating to you?

FRUSTRATION = FLATTING. GOD I HATE FLATTING. (Flatting for those who don’t know is the first step in coloring where you lay down the basic colors on the page before adding shadows, tones, lighting, effects etc.) It is so time consuming, and well you know how much I love speed – I just need this thing to be done so I can present it to the world! So when I can, I find someone to do that for me.

The most challenging part of comics I feel is layouts. Figuring out how to put down on paper what the writer wants to see, and doing it in fresh and innovative ways. Layouts are the foundation of any comic. There have been times when I don’t draw them out first, but they still exist in my mind, you can’t get away from it!

If you could give one piece of advice to an aspiring comics creator, what would that be?

You can’t be a comic book artist if you don’t make comics. And you WILL NOT GET BETTER if you don’t do them. Learn to live with your work, the things you draw in 5-10 years will look so much better than most of the work you do now, so just have fun! LET GO OF PERFECTION. JUST DO.

Filed Under: Pro Tips, ProFile Tagged With: animation, career, coloring, creativity, DC comics, drawing, Eisner awards, Elephantmen, flatting, Gabo, Gabriel Bautista, Harvey Awards, illustartion, Image Comics, improving as an artist, layouts, Oni Press, storytelling, Thrillbent, tips for making comics, workflow

ProFile: Ed Brisson

by Palle Schmidt 2 Comments

ProFile-Ed-Brisson

Ed Brisson is a comic book writer who’s has been published by Image, Marvel, BOOM! and IDW. Before getting being published by others, Ed spent nearly two decades creating and self-publishing his own comics.

What made you decide to work in the medium of comics?

I don’t remember a time where I didn’t want to work in comics. I’ve been reading comics since I could read and probably started drawing my own not long after. It’s just something I’ve always wanted to do.

Initially I wanted to be a comic artist and only started writing them because I didn’t know anyone else who could. This was before the internet was around, so I didn’t have access to scripts either. Slowly, and over a long period of time, I realized that I enjoyed the writing more than I did the illustrating and gave up the latter to focus in solely on writing.

What part of the process is the most challenging or frustrating to you?

I’m not sure. I tend to be pretty scatter brained and have a lot of trouble focusing in when the time comes. I takes a lot of effort and is thoroughly exhausting. I need a nap after I’ve written four or five pages.

Another thing I have trouble with, something that I rarely hear people talking about to aspiring creators, is making sure that I have downtime. I mean, you work hard for a long time to “break into” comics, to have people notice you and when they finally do, the offers will come flooding in and you have to be aware of how much you can handle and making sure that you leave some time for you. Otherwise you’re going to burn out.

I *try* to leave my weekends free for me time (which means mostly spending time with my wife and daughter), but still generally end up working through them. I’m working on it though.

If you could give one piece of advice to an aspiring comics creator, what would that be?

My advice would be to jump in, head first, and just start creating comics. Stop talking and start doing. I know too many people who have a “great” story they want to do, but never put rubber to road. Just start. Now. Start with 5-10 page stories. Build to single issues and then focus on doing longer stories once you have that down – once you’ve discovered your voice. Scrap your idea for a 200 issue epic. Start small and grow.

Follow Ed’s work at http://edbrisson.com/

Filed Under: Pro Tips, ProFile Tagged With: career, creativity, drawing, IDW Publishing, Image Comics, lettering, making comics, Marvel Comics, Murder Book, pro tips, productivity, self-publishing, storytelling, workflow, Writing, writing for comics

ProFile: Jeremy Barlow

by Palle Schmidt Leave a Comment

ProFile-Jeremy-Barlow

Jeremy Barlow is an Eisner Award nominated writer and editor whose graphic novel credits include Mass Effect Foundation,Dethklok: Metalocalypse, and R.I.P.D. City of the Damned. He lives in Portland OR, and is a member of famed Periscope Studio.

 What made you decide to work in the medium of comics?

Comics have always been my first love. I grew up reading whatever comics I could get my hands on, and that passion has carried through my life. There’s something about the way comics work on your brain that’s totally unique; how the visuals and the text interweave, how your mind creates motion and context in the juxtaposition of static images — it’s like a magic trick. A great graphic novel can punch you right in the heart.

What part of the process is the most challenging or frustrating to you?

The stupid, unjustified self-doubt. Despite all I’ve accomplished, I still approach every new project feeling like I have no idea what I’m doing, that I’ve forgotten how to write a script, that I’m gonna blow it and it’ll be the last job I ever get. Typical impostor syndrome. I know it’s not true, and I always push through it to get the work done, but, man — it wastes a lot of time.

Beyond that, my professional life would be so much easier if I could draw my own stories. Working in a visual medium without a visual skill set is a little bit crazy. I have stories I’m burning to tell — and I can see how great the graphic novels would be if they existed — but without an artistic partner to help me execute them, they’re just folders on my hard drive.

It’s just a fact of being a writer in this medium, and I’m not alone in it, I know. It’s all worth it when you do finally establish a collaboration and put it all together. It’s totally worth it.

If you could give one piece of advice to an aspiring comics creator, what would that be?

Give yourself permission to be terrible. For a while. Getting good at anything takes time — you have to put in the hours and get the crap out of your system, because we’re all terrible when we start out. I know when you’re starting out the drive is to make it a career as soon as possible, but you’re better off in the long run to spend the time developing your voice and your point of view. And the only way to do that is to do a lot of crappy work and to learn from your mistakes. God knows I’m still learning.

It’s okay for your first drafts to be awful. They should be! No one’s going to see it, so stink it up! Because no one gets it right the first time, and the real magic happens when you’re editing or revising your work, so just get it out. You can’t fix something if it doesn’t exist.

However, don’t lean on that on an excuse not to up your game. It’s okay to start terrible, but don’t stay there!

website: jeremybarlow.com

Twitter: @Jeremy_Barlow

Periscopestudio.com

Filed Under: Pro Tips, ProFile Tagged With: career, collaboration, comics, creativity, critique, idea generation, impostor syndrome, Jeremy Barlow, learning, Mass Effect Foundation, Portland. Periscope Studio, pro tips, R.I.P.D., self-doubt, storytelling, workflow, writer's block, Writing, writing for comics

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