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Pro Tips

ProFile: David Lloyd

by Palle Schmidt Leave a Comment

ProFile-David-LloydDAVID LLOYD is the well-known illustrator and co-creator of the globally successful, V For Vendetta, who’s also worked on the Hellblazer series, Aliens, Global Frequency, War Stories, and many other projects.  His acclaimed crime graphic novel, Kickback, is now available as an app with all kinds of extras including a commentary. He’s collaborated on an Asterix collection ; produced his first limited-edition print,‘ The Prizefighter ‘; and written and drawn a book on Sao Paulo.  His most recent work in print is a retrospective collection of short stories – Materia Oscura – which was published in Italy and Spain. He also helps manage the educational website, Cartoon Classroom,  which aims to centralize all information available on the study of cartooning and sequential art in Britain and Ireland. His current occupation is editing and publishing an exclusively digital comic art magazine, Aces Weekly, which features top talent from around the world.

More information on David’s past and present projects can be found via www.lforlloyd.com,  on Deviantart.com, and on his Facebook page.

What made you decide to work in the medium of comics?

I was good at it, loved telling stories and expressing myself that way – in the same way that any artist has to paint, I had to create these things once I realized that I could – and had seen how effective they could be! If you can write, you write. If you can draw, you draw. If you can write and draw, you naturally produce sequential art! If you want to.

What part of the process is the most challenging or frustrating to you?

None of it. Damn publishers sometimes not selling it or printing it badly is the only challenging and frustrating part of it.

If you could give one piece of advice to an aspiring comics creator, what would that be?

Work hard to be the best you can be at it.

Filed Under: Pro Tips, ProFile Tagged With: Aces Weekly, Aliens, Asterix, career, Cartoon Classroom, comics, comics industry, creativity, David Lloyd, Global Frequency, Hellblazer, making comics, Materia Oscura, pro tips, sequential art, The Prizefighter, V For Vendetta, War Stories, writing for comics

Bonus Video: Making borders and balloons black on painted art

by Palle Schmidt Leave a Comment

When you’re making comics as painted art, getting the borders and balloons nice and black can be tricky. I found a workaround that I share in this quick tip.

Filed Under: Pro Tips, Video Tagged With: art hack, Art Tutorial, balloons, borders, drawing, how to, making comics, painting, Palle Schmidt, Photoshop, pro tips

Art tutorial: 5 ways to add some life to your drawings

by Palle Schmidt 2 Comments

Do your comics panels lie flat on the page? Struggle to make your characters more dynamic and your backgrounds more authentic? Here are 5 quick tips to making your comics come alive!

1. Wind

Yes, wind! We often forget the weather when we are making comics, but this is just another case of a little going a long way. A puddle or a snowdrift can give off the same effect and help us determine where and when we are.

wind

2. Foreground

Put something in the foreground of your frame will make it look like there is an actual world around your characters.

foreground

3. Shadows

Same as with foreground, the shade of something that is NOT visible in the frame, will give off the illusion of a bigger environment.
shadow

4. Tilt

If all your lines run parallel with the borders, you run risk of confusing and/or boring your reader. Tilt the image, make it seem more dynamic.

tilt

5. Trash

Put some paper scraps, dead leaves or cigarette butts in your frames to make them seem more lived in. A cracked pavement, a grafitti or some peeled paint gives the same feeling: The world exists outside this one, static image!

trash

For more quick tips and art hacks like this, sign up to our newsletter!

Filed Under: Pro Tips Tagged With: art hacks, Art Tutorial, comics, drawing, how to, improving as an artist, learning, life, pro tips, tips for making comics

Seeing the images before drawing them

by Palle Schmidt 1 Comment

I got a really good question in an email the other day. A subscriber in Nigeria (Hello, Africa!) asked me about conceptualizing: “How do you see each drawing before you actually put pen to paper?”

My gut response was: Well, it just pops into my head.

I realize that’s not very helpful – although it’s very close to the truth! The whole truth is of course more nuanced.

The reason why these images just pop into my head on a very intuitive level is because I’ve put them there. Not on purpose, not by design. But by watching a whole lotta stuff over the years. Comics, painting, movies, real life – all of the things I’ve seen with my eyes, my brain remembers. All right, maybe not ALL the things I’ve seen. But you get the idea. The more you look at images, the more likely you are able to remember and replicate an image.

But again that’s not the whole truth.

Drawing these images vastly improves your ability to remember and replicate them. The more life drawing, the more copying you do, the more images you solidify in your subconsciousness.

The images that pop into my head probably do so, because I’ve seen them or drawn them before. Not that exact image, but something similar.

A few exercises:

  1. Watch movies. Pause the dvd, draw the image on the screen. As fast as you can. Study the composition, the lighting. Save your sketch for later. Steal from yourself.
  2. Read comics. No, in fact just pick a few comic books off the shelf and flip through them before you start your work. Put some images in your head (but don’t copy them!)
  3. Sketch. A lot. Try out several versions of the same image, different angles. Do thumbnail versions of your pages and be conscious about varying the sizes of the panels, shift between close ups, tilted shots, silhouettes – whatever you can do to shake things up.

The image the Nigerian subscriber mentioned as a reference was this one.:

DC-excerpt

I can see why it looks seducingly easy, like I’m some comics genius. But I probably made half dozen versions of this image before landing on this one. At least in my head. That’s where the images usually come from, as I’m writing the script.

It’s not easy. But it get’s easier. The more images I see, the more images I draw, the more I have to replicate from.

And you know that feeling of having an image inside your head and not being able to get it down on paper? Yeah, I get that too. But I’ve learned to ignore it. The image in my head washes away and is replaced with whatever is on the page, and that’s OK. It’s just one drawing out of hundreds, thousands. I get less attached the more I draw. I feel like that’s the secret to making comics in some weird way. Not caring so much for the individual image but caring about the flow of the story.

Hope the longer answer is more helpful!

Related podcast: Drawing Every Day

Filed Under: News, Pro Tips Tagged With: career, creativity, critique, drawing, how to, idea generation, improving as an artist, learning, making comics, mind hacks, mindhacks, The Devil's Concubine, tips for making comics, workflow

ProFile: Jules Rivera

by Palle Schmidt Leave a Comment

ProFile-Jules-Rivera Jules Rivera is a Los Angeles-based sequential illustrator and animator.  She has worked in small press publishing and TV animation, and has self-published several graphic novels including Misfortune High and webcomic Valkyrie Squadron.

 What made you decide to work in the medium of comics?
I’ve always been a writer and a storyteller. I’ve also had an interest in animation and visuals.  Eventually, I discovered I could tell stories visually through the comics medium, and I’ve been doing that for the last ten years or so.

What part of the process is the most challenging or frustrating to you?
Always starting with a blank sheet of paper is rough.  Trying to figure out what the right layout is, or what the right camera angle is as you draw is tricky.  The key to overcoming it is to put something down.  Anything.  This is true of script or art.  A first draft’s only job is to exist.  

If you could give one piece of advice to an aspiring comics creator, what would that be?
Never give up.  There are many external and internal forces that would stop a creator from working. Self-doubt, lack of family support, the difficulties of breaking into a saturated entertainment industry. There are many things that will make you want to quit, but don’t.  Ever.  Even if you have to put things on hiatus for a while, never give up on creating the things you love. Creation is the thing that sets us free.
More at www.julesrivera.com

Filed Under: Pro Tips, ProFile Tagged With: animation, breaking in, comics, creativity, drawing, how to, Jules Rivera, making comics, Misfortune High, pro tips, storytelling, Valkyrie Squadron, webcomics

Bonus Video: Three Great Books on Storytelling

by Palle Schmidt 2 Comments

A quick recommendation of three books to read for a better grasp on storytelling, structure and sequential art.

Filed Under: Pro Tips, Video Tagged With: comics, creativity, James Scott Bell, learning, making comics, mind hacks, plot, pro tips, Robert McKee, sequential art, Story, storytelling, structure, tips for making comics, Writing, writing for comics

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