• Skip to main content
  • Skip to secondary navigation
  • Skip to primary sidebar
  • Skip to footer

Comics for Beginners

How to Write & Draw Comics

  • Contact
  • About
  • Faqs
  • Log In
  • Resources
  • Podcasts
  • Comics Crash Course
  • Blog
  • Videos

News

Seeing the images before drawing them

by Palle Schmidt 1 Comment

I got a really good question in an email the other day. A subscriber in Nigeria (Hello, Africa!) asked me about conceptualizing: “How do you see each drawing before you actually put pen to paper?”

My gut response was: Well, it just pops into my head.

I realize that’s not very helpful – although it’s very close to the truth! The whole truth is of course more nuanced.

The reason why these images just pop into my head on a very intuitive level is because I’ve put them there. Not on purpose, not by design. But by watching a whole lotta stuff over the years. Comics, painting, movies, real life – all of the things I’ve seen with my eyes, my brain remembers. All right, maybe not ALL the things I’ve seen. But you get the idea. The more you look at images, the more likely you are able to remember and replicate an image.

But again that’s not the whole truth.

Drawing these images vastly improves your ability to remember and replicate them. The more life drawing, the more copying you do, the more images you solidify in your subconsciousness.

The images that pop into my head probably do so, because I’ve seen them or drawn them before. Not that exact image, but something similar.

A few exercises:

  1. Watch movies. Pause the dvd, draw the image on the screen. As fast as you can. Study the composition, the lighting. Save your sketch for later. Steal from yourself.
  2. Read comics. No, in fact just pick a few comic books off the shelf and flip through them before you start your work. Put some images in your head (but don’t copy them!)
  3. Sketch. A lot. Try out several versions of the same image, different angles. Do thumbnail versions of your pages and be conscious about varying the sizes of the panels, shift between close ups, tilted shots, silhouettes – whatever you can do to shake things up.

The image the Nigerian subscriber mentioned as a reference was this one.:

DC-excerpt

I can see why it looks seducingly easy, like I’m some comics genius. But I probably made half dozen versions of this image before landing on this one. At least in my head. That’s where the images usually come from, as I’m writing the script.

It’s not easy. But it get’s easier. The more images I see, the more images I draw, the more I have to replicate from.

And you know that feeling of having an image inside your head and not being able to get it down on paper? Yeah, I get that too. But I’ve learned to ignore it. The image in my head washes away and is replaced with whatever is on the page, and that’s OK. It’s just one drawing out of hundreds, thousands. I get less attached the more I draw. I feel like that’s the secret to making comics in some weird way. Not caring so much for the individual image but caring about the flow of the story.

Hope the longer answer is more helpful!

Related podcast: Drawing Every Day

Filed Under: News, Pro Tips Tagged With: career, creativity, critique, drawing, how to, idea generation, improving as an artist, learning, making comics, mind hacks, mindhacks, The Devil's Concubine, tips for making comics, workflow

ProFile: Kevin Colden

by Palle Schmidt Leave a Comment

ProFile-Kevin-ColdenKevin Colden has written, drawn, colored, and lettered all sorts of comics over the last decade including Fishtown, I Rule the Night, Yours Truly Jack the Ripper (with writers Joe R. Lansdale and John L. Lansdale), and helped IDW Publishing relaunch James O’Barr’s The Crow in 2012 with writer John Shirley. His most recent work includes a digital one-shot adaptation of Robert Bloch’s Pumpkin with writer Steve Niles and colors for Dynamite’s GRIMM digital series, as well as his own upcoming series Ἀντιόχεια (Antioch). He lives in New York with his wife and their three-year-old son/personal assistant.

What made you decide to work in the medium of comics?

Comics have been a part of my life since I can remember, and until I was about twelve or thirteen years old, the only thing I wanted to do for a living when I grew up was write and draw comics. When I was a teenager I got very serious about music and theater, but I came back to comics when I decided not to pursue acting. My reasoning was that if I went to school for visual art I could always find work as a graphic designer if nothing else, but if I went to school for acting I would end up working as waiter or a clown at children’s birthday parties or something like that. I also hate auditioning, so I picked the fallback career that I liked more. As it turns out, that was a good idea, because it took me about eight years after graduating to be able to make any kind of living wage from comics. The reason why I picked comics as opposed to illustration, animation or design work probably comes from the fact that I like writing and telling stories as much as I like drawing. What I love most is when I’m able able to craft a complete piece of work from beginning to end and have people engage with it directly from me to them, with as little as possible in between. You can’t really do that with film or animation because there are so many other people involved. You can’t even do that with most comics if you want to make a living. So I guess it’s a little bit of an ego thing after having tried a few other disciplines that were more collaborative.

What part of the process is the most challenging or frustrating to you?

From a creative standpoint, I find the amount of time involved in drawing to be very frustrating. For a long time I was known as a guy who could do good work really fast, but that was mainly because I’m a little impatient, possibly a little ADHD. Nowadays I take a lot more time with the work, but it can be excruciating to realize that it’s taken me a month to do ten pages – until I realize that I’m doing full grayscale hatching and coloring it as well. Still it’s hard to accept that the reader is only going to spend a minute with a page that took three days to create. From a business standpoint, I’m not a huge fan of the standard business model as a creator in American comics. I’ve never really been all that keen to follow instructions, because no one has ever done anything creatively interesting by following the rules. I like to know those rules, for sure, but – as an example – if I’m making my own comic and need to promote it, where is the money coming from to go to six or seven conventions a year? Breaking even at a con is nearly impossible even if you’re very popular or are able to charge a lot for sketches. That’s not sound business to my eyes. So I prefer to find fun ways to work outside the system and then let everyone else run to where lightning just struck.

If you could give one piece of advice to an aspiring comics creator, what would that be?

Spend a lot of time trying different genres and styles, and when you find something you love and that you’re good at, focus on it. If you start hating it, start all over again.

Filed Under: News, ProFile Tagged With: Antioch, career, collaboration, comics, comics industry, creativity, Dynamite, Fishtown, GRIMM, I Rule the Night, IDW, improving as an artist, James O'Barr, Joe R. Lansdale, John L. Lansdale, Kevin Colden, making comics, New York, pro tips, Robert Bloch’s Pumpkin, storytelling, The Crow, tips for making comics, Writing, Yours Truly Jack the Ripper, Ἀντιόχεια

Are comics for kids?

by Palle Schmidt 12 Comments

comics-for-kidsIn my part of the world, comics are often considered something for kids. The colorful, cartoony style often associated with comics is one reason, another is the subject matter and the stories themselves.

But what about graphic novels such as Persepolis, Jimmy Corrigan or Blankets? That’s not for kids. Yet I often find those books on the shelves of the bookstores next to Naruto and Dragonball, or at the kids literature section at my local library.

In my podcast interview with indie comics creator Jason Little, he talks about his experience with US readers slamming his brightly colored Bee books shut when they realize there’s sex and drug abuse in them. In France it seems they are much more open to adult subject matter being tackled in a cartoony way.

The whole explicit language thing is not something I ever gave much thought in my Danish career, but in the US there are certain words (see? I can’t even write them HERE in fear of getting in trouble!) that will instantly narrow down your reader segment. Some stores won’t even order a book with explicit language! Yet the US comics scene seems to have no trouble with explicit violence! For a foreigner it’s kind of hard to figure out. I can draw a naked breast from the side – a “side boob” (is “boob” a dirty word? I don’t even know!) – but not from the front.

I can understand the want to protect our kids from foul language, but surely foul behavior should be included in this? I can chop someone’s head off in a comic, but I can’t say “shit”.

Oops, just did.

The funny thing about the US scene is that the colorful superhero comics that many associate with kids, are mostly being bought by adults(!). In Denmark, the mantra for many years has been “you want to have a succesful comic book, you have to target kids”. I never bought into this. I always followed my heart in terms of what stories I wanted to tell, then worry about the audience. Slightly naive, I know. But in my mind, comics are NOT for kids. At least not the ones I read – and certainly not the ones I make. And I wish people wouldn’t automatically assume I make stuff for kids, when I say I make comics.

So, I have a question for you: How are comics perceived where YOU’RE from?

Related podcast: Colorful Sex with Jason Little


Sign up for my FREE  7-day Comics Crash Course

Filed Under: News Tagged With: audience, Blankets, censorship, comics, comics industry, creativity, Dragonball, Jason Little, Jimmy Corrigan, Kids, media, Naruto, profanity, public perception, superhero comics, target audience

The Monthly Grind – Comics for Beginners podcast episode 21

by Palle Schmidt Leave a Comment


The rabbit is out of the hat! BOOM! Studios is releasing the first issue of creator-owned book Thomas Alsop in June 2014, an occult New York story, written by Chris Miskiewicz and drawn by yours truly. Bleeding Cool did a nice little write up here: http://www.bleedingcool.com/2014/03/12/are-you-missing-hellblazer-here-comes-thomas-alsop/. I’ve obviously known about this for a while, even recorded an interview with my friend and mentor Peter Snejbjerg (http://www.snejbjerg.com) on the topic of working on a monthly book. Listen for more details.

You can read a 12-page short featuring Thomas Alsop here: http://welcometotripcity.com/2013/05/thomas-alsop-the-case-of-dead-uncle/ and watch the live action promo at http://welcometotripcity.com/2013/05/thomas-alsop-the-hand-of-the-island-official-trailer/

Thomas_Alsop_Cover-600x922

Filed Under: News, Podcast, Pro Tips Tagged With: artist, BOOM! Studios, breaking news, career, Chris Miskiewicz, collaboration, comics, comics industry, comics market, creator-owned, improving as an artist, making comics, monthly, Palle Schmidt, Peter Snejbjerg, planning, podcast, pro tips, productivity, Saint-Malo, Thomas Alsop, US

Sin City: A Dame To Kill For trailer hits

by Palle Schmidt Leave a Comment

348926-sin-city-2-josh-brolin-620x0-2Frank Miller’s hardboiled graphic novel Sin City was first brought to the screen in 2005 by Desperado director Robert Rodriguez. Now the trailer for the second follow up is online.

Looking at my art it probably comes as no surprise that Frank Miller was a major influence for me in my formative years as a comics creator. First intrigued by his Daredevil run in the 80’s, I was completely won over by his Return of the Dark Knight and Batman: Year One, the latter illustrated by David Mazzucchelli. This was superheroes, which I loved at the time, combined with the gritty realism of American noir. When Miller abandoned (more or less) the superhero aspect and went straight for the jugular with his hardboiled series Sin City, I fell in love all over again. Staying true to his trademark of reinventing his drawing style with every new project, Miller seemed to perfect the black and white art with A Dame to Kill For – a book that still stands as an example of how little outline you can get away with.

The 2005 movie stayed true to the visual style and the storyline, keeping almost every line of gravel voice over as it was in the comic. But what felt like a punch in the gut in comic form was beautifully boring on screen. The hardboiled scenes fell flat and the dialogue was cringe-worthy – to me an example that a movie IS in fact another medium and should be treated as such. But as I see it, Sin City paved the way for more comics adaptations (because it was cheap to make) and hopefully brought more readers to the source material. But the best thing Sin City caused, was the reviving of Mickey Rourke’s movie career!

Rourke is back as Marv for A Dame to Kill For, and so is Jessica Alba, Powers Boothe and Bruce Willis – adding Josh Brolin as Dwight (before the plastic surgery that made him look like Clive Owen) and Eva Green as Ava, the Dame herself. Once again spot-on casting. And the trailer promises lots of excessive violence and gratuitous nudity. What’s not to like? Well, we’ll have to wait until August to see for ourselves…

Enjoy the trailer below!

Filed Under: News Tagged With: A Dame to Kill For, Batman: Year One, casting, Daredevil, David Mazzucchelli, Eva Green, Frank Miller, hardboiled, hollyood, Mickey Rourke, movie adaptations, movie trailer, noir, Robert Rodriguez, Sin City, The Dark Knight Returns, trailer

Podcasts, podcasts, podcasts

by Palle Schmidt Leave a Comment

gutter-talk-palleThe Comics for Beginners podcast is now available on iTunes! It took a while and almost broke my faith in humanity – or at least my faith in myself as a tech person. Feeds, channels and boards, OH MY!

Anyway, luckily I don’t have to understand the internet to be able to make use of it. And now the podcast can hopefully reach a wider audience. Want to help spread the word? Link to your favorite episode or go leave a review on iTunes – apparently that helps other find the podcast.

And in case you missed it, I’ve recently been interviewed for two other podcasts: Indie Comics Tracker interviewed me on the creative process and about this site in a great little 18-minute chat, and if you have more time, you can listen to me talk to the guys from Making Comics on episode 8 of the Gutter Talk podcast for almost an hour, on scripting, storytelling and the craft in general.

Enjoy! And have a great weekend.

—

Want to make sure you don’t miss news like this in the future? Go sign up for our newsletter!

Filed Under: News Tagged With: comics craft, creativity, Gutter Talk, Indie Comics Tracker, interviews, iTunes, making comics, Palle Schmidt, podcast interview, podcasts, pro tips

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 7
  • Page 8
  • Page 9
  • Page 10
  • Page 11
  • Interim pages omitted …
  • Page 13
  • Go to Next Page »

Primary Sidebar

Hours of Premium Content

ComicsCrashCourse

Try the FREE 7-day Comics Course

Creator Profiles

Interviews with Creators

The CFB Podcasts

Find them here.

Comic Creators eBook

The Comic Creators eBook

Footer

Check out more resources

Bundles of quality content available, check how to write comics and how to make your comic book artwork look great or find tips and tricks on the blog.

Latest from the blog

  • Video: How to get Story Ideas
  • Video: The Benefit of Being a Nobody
  • Video: Why Creatives Hear Voices
  • Digital Tools for 2021
  • The Most Badass Tools for Inking Comics
  • Why Creative Restrictions are Good for You!
  • How to Write a Great Story – and Stick the Landing

Contact us

If you have questions or issues please contact us.

Official mail: mail(at)comicsforbeginners.com

Feel free to connect on Twitter and/or Facebook.

Copyright © 2026 · ComicsForBeginners by Palle Schmidt Log in