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Writing

Case study: THE DEVIL’S CONCUBINE

by Palle Schmidt Leave a Comment

This book was over ten years in the making, a perhaps overly ambitious project designed to kick down the door to the US market. 

I wanted the book to be look like a music video and be as stock full of gratuitous violence as an early John Woo action movie. I wanted to create a book that my 13-year old self would find it impossible not to pick up. I had a dogma that no matter where you opened the book, there should be someone getting shot, something blowing up or someone taking their clothes off.

For years I tried the traditional route of mailing test pages (this was almost before the internet!) to US publishers, getting rejection slips or no reply at all for years. I tried publishers in France and the UK as well, getting close to a deal a couple of times but never anything set in stone. The industry seemed far away and interests were slim. I knew it would take years (with no incoming salary) to finish the book and was almost ready to give up. It just seemed like it would never happen. Then one night out drinking with a bunch of comics guys in Copenhagen, I got to chatting with small press editor Paw Mathiassen of Fahrenheit. He asked what I was working on and I told him the woeful story of The Devil’s Concubine. I’m sure this dead-end project of mine was a joke among my peers at this point but apparently Paw hadn’t heard it. “Send it to me,” he said and as it turned out that slight interest from an editor was enough to kick me back into work mode.

I translated the script to Danish (it was originally written in English) and rough sketched the entire book in a few months, so I at least would have something readable to present. Paw agreed to publish the book and although it was a back end deal that never made me any money as far as I recall, I could now see the finish line and was able to drag myself out of the ditch and finish the race. I worked on the book any chance I got for the next year or so and The Devil’s Concubine was finally published in Denmark in 2009 – more than a decade after I came up with the initial premise and main characters.

With the book finished, I was now able to present to US publishers with a little more confidence. Time and technology had worked in my favor because now most publishers could be reached via email and I was able to send a full PDF with links to a cool trailer a friend of mine had made in after effects and both a Danish and and English version of a website (created by another friend, still available at devilsconcubine.com). IDW showed interest and we reached an agreement after about a year of going back and forth. The book finally came out in the US in 2011.

Lessons learned: 

Ambition is great, finishing something is better. It’s also a whole lot easier to sell a finished project than an idea. If you want to create something, do it for your own sake in your style rather than trying to cater to any market.


This post is an excerpt from my book SOLO – Survival Guide for Creative Freelancers – Pre-order now on Amazon.

Filed Under: News Tagged With: behind-the-scenes, case study, creator-owned, graphic novel, IDW Publishing, making comics, Peter Snejbjerg, pro tips, process, SOLO, The Devil's Concubine, working with editors, Writing

Steal With Intention

by Palle Schmidt Leave a Comment

In his great book Steal like an artist Austin Kleon recommends stealing from various sources in order to create your own unique artistic expression. I wholly endorse this message! But how do I practically implement this advice?

I recently tried out another form of stealing. I’m writing a YA novel in between other gigs and interruptions and often find it hard to get back in the groove, when I finally have the time to work on my story. It’s easy to feel stuck or disconnected from the story.

So I started stealing with intention.

Every time I watch a movie, read a comic or a chapter in the kids book I’m reading aloud to my daughter, I look for one thing I can lift for my own story. It could be anything; a particular conflict (mom vs. daughter), piece of clothing (someone wearing a Nirvana t-shirt), an activity (building a treehouse or playing cards), a tic or a trait. I’ll ask myself what this could be in my story. And like the kids in the story building a tree house out of old planks, something new will start to take shape in my story, even though some of the raw materials is from somewhere else. It also keeps my mind sharp and awake, not just consuming a tv-show or a museum exhibition. I’m looking for something to steal.

You too can try setting this as a sort of dogma rule for yourself, to always look for one thing that you can implement. Treat it like a game! If you can find just one thing to steal from a movie, it can be a bad movie and you still win.

—

Found this article inspiring or helpful? Why not steal share it with a friend?

Filed Under: News, Pro Tips Tagged With: Austin Kleon, creativity, idea generation, influence, learning, making comics, planning, pro tips, productivity, stealing, storytelling, workflow, Writing

Bonus Video: Choose Your Own Adventure

by Palle Schmidt 6 Comments

Time to make some tough choices!

As an artist you often have more ideas than you have the time and resources to complete. How do you decide what projects to do next? How do you make sure you’re not just mindlessly taking on all incoming work but stay true to your creative vision? Is strategy even a word in the artist dictionary? And what does a walk in the woods have to do with making comics? Watch the video to find out!

Let me know if this video helps you in any way or what method you use to decide what to work on. Do you even have a method or do you just follow your gut?

Filed Under: Pro Tips, Video Tagged With: career, comics, creativity, learning, planning, pro tips, strategy, work for hire, writer's block, Writing

Bonus Video: A Most Productive Year

by Palle Schmidt 1 Comment

If you thought I was lying on a beach somewhere, you are thoroughly mistaken! Here’s part of what I’ve been up to this past year or so. Probably the busiest time of my life ever – and still is. Watch the video to find out why.

Filed Under: News, Video Tagged With: #makecomics, A. J. Kazinski, artwork, awards, bonus video, busy, career, collaboration, comics, comics industry, creativity, crime noir, drawing, illustration, making comics, New York, novel, planning, pro tips, productivity, storytelling, studio, The Last Good Man, Thomas Alsop, workflow, Writing, writing for comics, YA novel

Writing the first draft

by Palle Schmidt 2 Comments

plan your story with post-its
Using post-it notes or index cards can be very helpful in planning your story

When you’re writing your script, it’s important to take the pressure off and ban your inner critic from meddling.

Writing a script for my comics was the lesson that took my process to the next level. And after I learned to write a script, the next most important lesson was to think of my script in terms of drafts. After all, if it’s a first draft, you don’t have to be Alan Moore right from the go!

Here are some pointers for getting that first draft done:

  • Empty your head as fast as you can. Get it on paper, beginning, middle and end. You can always change the particulars later.
  • Perfection is not what you’re going for. It’s a first draft and it will be edited later! Don’t worry about grammar or mull over character names or location description, just get the story beats down.
  • Resist the urge to show your writing to anyone before the first draft is finished. Stephen King talks about writing with the door closed or door open in his book On Writing (which I can highly recommend). This means the first draft is yours and yours alone. If you have people critizing or asking the wrong questions it can totally derail your process. Write your first draft with the door closed.
  • Think through scenes before you sit down to write them. Take notes or just run through the scene in your head. The good thing is you can do this anywhere, anytime. And it makes the actual writing SO much easier.
  • Break it down into manageable parts if you feel looking at your entire story is overwhelming. 1st act, 2nd act, 3rd, act, individual scenes. Decide how many scenes is necessary to get from point A to point B and deal with each scene as its own little story, with beginning, middle and end.
  • Always be moving forward. Force yourself to get to the end before you go back and change things in what you’ve already written. Take notes of what you want to change but save the editing for the second draft.
  • Know the ending before you write the beginning. No, you don’t need to know the particulars but have an idea, a destination. At least know if it ends on a happy note or if it’s a tragic journey you’re setting out on.
  • Bonus tip: When you DO get to the end and write that the way it’s supposed to be, go back and rewrite the beginning so you can put in little clues about the ending!

Now, as I say in episode 2 of the tutorial videos, it’s time to put your script in a drawer and forget about it!

Related video: Writing your script

 

 

 

Filed Under: News, Pro Tips Tagged With: Alan Moore, comics, creativity, critique, editing, first draft, how to, idea generation, index cards, inner critic, mind hacks, planning, productivity, Stephen King, storytelling, workflow, Writing, writing for comics

Money for nothing with Ben Dewey – Comics for Beginners podcast episode 25

by Palle Schmidt 2 Comments

“Think about things in terms of story. Anything else is just flourish and self-promotion”

I talk to artist Ben Dewey about art, music and the Faustian aspect of working crappy jobs while pursuing a carreer in comics creation. Besides being the artist and writer of his own Tragedy Series (http://www.tradegyseries.tumblr.com), he is the artist on Tooth and Claw with writer Kurt Busiek, released this week from Image Comics. Luckily Ben is not just incredibly talented but also very articulate about the craft and the life of a creative person. Really good advice in this episode!

For a preview of Tooth and Claw, go here.

Related podcast: Episode 25 – Periscope Studio with Steve Lieber

Filed Under: Podcast, Pro Tips Tagged With: art, Benjamin Dewey, career, comics industry, crappy jobs, creativity, criticism, Faust, Image Comics, Kurt Busiek, Mark Knopfler, music, Periscope Studio, podcast, Portland, storytelling, Tooth and Claw, Tragedy Series, Writing

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