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Writing

Writing tips for scatterbrains

by Palle Schmidt 3 Comments

Working on five things at once can be good for creativity!
Working on five things at once can be good for creativity!

What is the best method for working on a story? Digging in and camly solving every problem as you come upon them? Or just jump to the next project and find energy in the constant creative flow?

For many years I suffered from the delussion that “real” writers worked from page 1 until the book was finished. This resulted in many a stranded story for me. When I finally gave myself permission to go ahead and skip to the ending or the middle, if I had an idea for that, my creative juices really started flowing.

These days I’ve also allowed myself the luxury of jumping from one project to the other, and I find it works the same way for me. Instead of standing still, I go in another direction, keeping the forward momentum.

Every project is a learning experience, every story brings new ideas. I can skip from one story to another, using what I just learned for something else, perhaps as a way to get unstuck on a story problem or motivational issue.

The downside of working on multiple things at once, is that you can get the feeling you’re not going anywhere. That you are just spinning wheels when in fact you are moving forward.

The need to focus in certain phases can be neccessary

Jumping around is fun, but to finish something, you need some crunch time. I always seem to forget that stories and projects don’t push themselves into my work day. I have to put them there, block out time to work on them. If I wait until I get some free time or get “inspired”, I will take all these projects with me to my grave. Unfinished.

As Stephen King once says in his book On Writing:

Amateurs sit and wait for inspiration, the rest of us just get up and go to work.

My method of jumping from one project to another might not be for you. But as long as you finish them eventually, (see this post on finishing) I see no problem with working on five things at once. It might just spark that creative energy that keeps the creativity flowing instead of running dry…

Do you work best with one thing at a time or are you a scatterbrain like me? Let’s hear your story!

Filed Under: News, Pro Tips Tagged With: creativity, learning, mind hack, pro tip, pro tips, productivity, storytelling, tips for making comics, workflow, writer's block, Writing

Get To The Finish Line

by Palle Schmidt 4 Comments

finishing-your-comic

The most important thing about making comics, is finishing what you start. No one will get anything out of a half-finished story, least of all you!

Be aware that when you are working on a project, it can be very tempting to bail when problems arise. You get stuck on some aspect of the story or things that are hard to draw. That other story you have brewing somewhere in the back of your mind suddenly seems way more attractive. You feel like that’s the one you should really be working on.

But with every new story, comes new problems! You just don’t see them now, because you are not deep in the story yet. It is simply the dream of what it could be, so much better than what you are currently working on.

And of course you can work on any story you feel like. I would just advice that you finish them eventually. One by one.

Another thing that happens as you’re working, is that you learn. You grow. You look at the work you’ve already done, and you think you could do better. If you go back and change that particular scene or redraw that particular panel.

My advice? DON’T!

You’ll end up re-drawing the same three pages over and over again.

Finish the story. Then go back. If it still needs some work. 9 times out of ten, what seemed hopeless and bad during the process, will seem irrelevant and pretty OK after you have finished the story.

The most important thing to gain by finishing a project, is the confidence you build. Making comics is a lenghty and often gruelling process. It’s easy to feel like it’s all for nothing. You start beating yourself up. You feel you are not good enough, that nobody cares.

Having something finished changes that. Now you can show it to others, get feedback, respect. You have achieved! You are a success!

Abandoning a project half way through has the opposite effect; You feel like a failure. Do you think feeling like a failure helps your productivity?

The short answer is NO.

You learn more from one finished comic, even a three page one, than from ten projects that are halfway done.

Get to the finish line. Even if you have to stagger or crawl to get there.

Filed Under: Pro Tips Tagged With: career, comics, creativity, critique, drawing, finishing, improving as an artist, mind hacks, pro tips, productivity, time management, tips for making comics, writer's block, Writing

Bonus Video: Three Great Books on Storytelling

by Palle Schmidt 2 Comments

A quick recommendation of three books to read for a better grasp on storytelling, structure and sequential art.

Filed Under: Pro Tips, Video Tagged With: comics, creativity, James Scott Bell, learning, making comics, mind hacks, plot, pro tips, Robert McKee, sequential art, Story, storytelling, structure, tips for making comics, Writing, writing for comics

ProFile: Kevin Colden

by Palle Schmidt Leave a Comment

ProFile-Kevin-ColdenKevin Colden has written, drawn, colored, and lettered all sorts of comics over the last decade including Fishtown, I Rule the Night, Yours Truly Jack the Ripper (with writers Joe R. Lansdale and John L. Lansdale), and helped IDW Publishing relaunch James O’Barr’s The Crow in 2012 with writer John Shirley. His most recent work includes a digital one-shot adaptation of Robert Bloch’s Pumpkin with writer Steve Niles and colors for Dynamite’s GRIMM digital series, as well as his own upcoming series Ἀντιόχεια (Antioch). He lives in New York with his wife and their three-year-old son/personal assistant.

What made you decide to work in the medium of comics?

Comics have been a part of my life since I can remember, and until I was about twelve or thirteen years old, the only thing I wanted to do for a living when I grew up was write and draw comics. When I was a teenager I got very serious about music and theater, but I came back to comics when I decided not to pursue acting. My reasoning was that if I went to school for visual art I could always find work as a graphic designer if nothing else, but if I went to school for acting I would end up working as waiter or a clown at children’s birthday parties or something like that. I also hate auditioning, so I picked the fallback career that I liked more. As it turns out, that was a good idea, because it took me about eight years after graduating to be able to make any kind of living wage from comics. The reason why I picked comics as opposed to illustration, animation or design work probably comes from the fact that I like writing and telling stories as much as I like drawing. What I love most is when I’m able able to craft a complete piece of work from beginning to end and have people engage with it directly from me to them, with as little as possible in between. You can’t really do that with film or animation because there are so many other people involved. You can’t even do that with most comics if you want to make a living. So I guess it’s a little bit of an ego thing after having tried a few other disciplines that were more collaborative.

What part of the process is the most challenging or frustrating to you?

From a creative standpoint, I find the amount of time involved in drawing to be very frustrating. For a long time I was known as a guy who could do good work really fast, but that was mainly because I’m a little impatient, possibly a little ADHD. Nowadays I take a lot more time with the work, but it can be excruciating to realize that it’s taken me a month to do ten pages – until I realize that I’m doing full grayscale hatching and coloring it as well. Still it’s hard to accept that the reader is only going to spend a minute with a page that took three days to create. From a business standpoint, I’m not a huge fan of the standard business model as a creator in American comics. I’ve never really been all that keen to follow instructions, because no one has ever done anything creatively interesting by following the rules. I like to know those rules, for sure, but – as an example – if I’m making my own comic and need to promote it, where is the money coming from to go to six or seven conventions a year? Breaking even at a con is nearly impossible even if you’re very popular or are able to charge a lot for sketches. That’s not sound business to my eyes. So I prefer to find fun ways to work outside the system and then let everyone else run to where lightning just struck.

If you could give one piece of advice to an aspiring comics creator, what would that be?

Spend a lot of time trying different genres and styles, and when you find something you love and that you’re good at, focus on it. If you start hating it, start all over again.

Filed Under: News, ProFile Tagged With: Antioch, career, collaboration, comics, comics industry, creativity, Dynamite, Fishtown, GRIMM, I Rule the Night, IDW, improving as an artist, James O'Barr, Joe R. Lansdale, John L. Lansdale, Kevin Colden, making comics, New York, pro tips, Robert Bloch’s Pumpkin, storytelling, The Crow, tips for making comics, Writing, Yours Truly Jack the Ripper, Ἀντιόχεια

ProFile: Joshua Dysart

by Palle Schmidt Leave a Comment

ProFile-Joshua-Dysart

Joshua Dysart is a multiple Eisner Award nominated, Glyph award-winning, New York Times Bestselling comic book writer and graphic novelist whose work has been reviewed and discussed by the BBC, CNBC Africa, The New York Times, the Huffington Post and elsewhere. He has collaborated with Mike Mignola, Richard Corben, John Totleben, Igor Kordey, Enrique Breccia, Rick Veitch, Fábio Moon & Gabriel Bá and Eric Powell, among others. He wrote a two year stint of the legendary Swamp Thing and has also worked on Conan, Hellboy and the Hellboy spinoff, B.P.R.D. He’s currently writing the relaunch of Harbinger for Valiant Entertainment and has been called one of the key architects of their universe.

From 2008 to 2010 he wrote a revamp of The Unknown Soldier for Vertigo. The storyline took place in Acholiland, Uganda in 2002 during the war between the Lord’s Resistance Army and the Ugandan People’s Defence Force. Dysart spent a month in Northern Uganda conducting interviews with child soldiers and others affected by the war to research the book.

What made you decide to work in the medium of comics?

It started out as an accident, sort of. I mean, I’ve always loved and read comics. They have always spoken to me. But I never thought of a career in them save for a few attempts at a young age to con artist friends into doing books with me. If I’d been really driven to do it at a young age, I imagine I would’ve also been driven to learn how to draw as well. As it stands my lack of artistic skill is my greatest flaw as a comic book writer. So it was life that made this happen, not me.

I’d done some script supervising work for a very small, struggling movie production company in Los Angeles in my early twenties. The company was run by a friend of mine, Jan Utstien. A few years after I’d stepped down from that gig and gone back to writing for myself (unpublished short stories, poetry, essays, etc.) she phoned me and said that she had fallen in love with a comic book artist. They wanted to self-publish something together but they needed a writer. I wasn’t very enamored with the first pitch they sent my way, so I ended up going to Mexico for a little under a year. Just to knock around down there, check out the Chiapas revolution, go to Guatemala and Belize, that sort of thing. When I got back I was flat broke and really needed something to dig in to. I went back to waiting tables and working in book stores and in my spare time I worked on this comic for Jan and, by then, her husband Bill O’Neal. That book ended up being a black and white self-published book called Violent Messiahs.

This was 1997 and the comics industry was crashing fast. Thousands of stores were closing a year. It was a terrible time to self publish a black and white. But, inversely, the Hollywood gold rush on comics was really starting to escalate. For better or for worse, they saved the comics industry by subsidizing us through that era. Anyway, that very first issue (there was never an issue #2) got passed around LA and I kept flying out from Texas to go to meetings. In 1998 I just figured I should make a go of it. I didn’t really have anything else going on in my life. So I moved to LA and slept on Jan and Bill’s couch and we republish Violent Messiahs in color with a different artist, Tone Rodriguez, at Image. It was here in LA, creating comics everyday all day and being dead, dead broke as I approached thirty, that I started to fall in love with idea of becoming as good as I possibly could at making comics. I spent the next four years sleeping on couches, refusing day jobs (save for the very brief and rare exceptions) living hand-to-mouth and making, mostly shitty, comics every single day. I’ve spent the rest of my life since struggling to understand how to create a great comic. I’ve succeeded a few times, but not as much as I would like.

What part of the process is the most challenging or frustrating to you?

Believing in myself. Writing is a Sisyphean struggle, and Sisyphus knows that you’ve got to get some momentum, some traction on a project, before that stone starts to move. But when you’re at the base of the mountain, only personal faith in yourself will get the stone going. Belief that the ideas will come, that your voice matters, that there’s a reason why you do this awesome job and others don’t, that’s the only thing that’s going to get you started. And you have to find that belief at the start of every single new project. It’s gotten easier over the years for me, of course. Success breeds faith in yourself, but that doubt has never really gone away, and it makes the inception moment of any project extremely difficult. Hell, even just the inception of any single issue comic is pretty hard for me. I would also argue that a certain amount of doubt breeds a kind of perfectionism that has an energy all its own. But the trick is to not let the doubt cripple you. To manage it. To keep the stone rolling. Total faith in yourself will result in unexamined work and halt growth. But total lack of faith will resort in creative paralyses. As with all things, the middle path is the way.

Secondarily, I always have a problem picking my next project. I’m a person that can have a new idea every single day, and that breeds a kind of inactivity. That’s why you don’t see a lot of creator owned stuff from me. If I don’t have an editor to offer me a paycheck and tell me which project they want me to work on, I’ll do a million things at once and none will get done. I’m hoping to learn how to navigate that tendency soon though because I do feel like there’s something missing in my career, and that working on things that belong fully to me might be the missing piece. Of course “Violent Messiahs” was a creator-owned work, but I wrote that over seventeen years ago. I’m a much, much different writer and person now and I look back on that series and wince a little, despite how good it’s been to me all these years.

If you could give one piece of advice to an aspiring comics creator, what would that be?

The best advice I can offer any new comer is that they understand that comics, more than any other medium, is a small community. And you have to become part of that community before you can achieve the goals you have in mind for yourself. You have to make comics and get them out in the world. You have to go to shows. You have to make friends with people in the industry and those at your professional level so that you all lift each other up. You have to invest in yourself. That’s easier than ever now that we have the internet, but it also increasing the amount of noise that’s out there. But that’s okay. Ask yourself, if I never got paid to make comics would I still make them? If the answer is yes, then blaze your trail and make your own work.

www.joshuadysart.com

Filed Under: Pro Tips, ProFile Tagged With: B.P.R.D, career, collaboration, Comic Con, comics, Comics conventions, comics industry, creativity, critique, Enrique Breccia, Eric Powell, Fábio Moon & Gabriel Bá, Igor Kordey, John Totleben, making comics, Mike Mignola, pro tips, Richard Corben, Rick Veitch, storytelling, The Unknown Soldier, Ugandan People’s Defence Force, Vertigo, Violent Messiahs, Writing, writing for comics

ProFile: Justin Jordan

by Palle Schmidt Leave a Comment

ProFile-Justin-Jordan

Justin Jordan is the writer and creator of The Strange Talent of Luther Strode. He has also worked on Shadowman, Deathstroke and Green Lantern for DC comics.

What made you decide to work in the medium of comics?

I’d always loved comics. And I really do mean always; my earliest memory is reading a Popeye comic when I was maybe three years old. Well, looking at it, anyway.

And I’ve always loved telling stories, so it became a pretty natural fit for me.

What part of the process is the most challenging or frustrating to you?

Probably getting everything to work to my satisfaction within a 20 pages per issue format. I’ve not yet done an OGN, so I have to make sure that each of the however many issues I am using to tell a story each have their own narrative arc and are satisfying in themselves.

Telling a story for me is a relatively easy, telling a story in six chunks with each chunk being something people want to read is a lot more challenging, kind of like writing poetry.

If you could give one piece of advice to an aspiring comics creator, what would that be?

Finish stuff. People have a bad habit of starting writing something and abandoning it halfway through. Heck, I do this. I have at least ten novels in various stages that I have never finished.

Finishing what you start obviously isn’t enough to build a career, but it IS something you need to be able to do.

Filed Under: Pro Tips, ProFile Tagged With: career, comics, comics format, comics industry, DC comics, Deathstroke, Green Lantern, Justin Jordan, making comics, Shadowman, storytelling, The Strange Talent of Luther Strode, tips for making comics, Writing, writing for comics

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