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Comics conventions

Bonus Video: Roll With the Punches

by Palle Schmidt Leave a Comment

Going to a convention or a book show can be quite a nerve wracking and exhausting experience. So why go at all?

Plenty of reasons; inspiration, networking, fun, the chance to connect with new readers and put your work in front of publishers and agents. But you have to plan ahead a bit, lay a strategy – and be able to think on your feet and improvise when all your carefully laid plans go out the window. And they will!

I just got back from World Book Fair in New Delhi. Here’s a video postcard from the show:

Filed Under: Video Tagged With: book fair, career, Comics conventions, comics industry, con fatigue, learning, planning, pro tips

ProFile: Jeremy Haun

by Palle Schmidt Leave a Comment

ProFile-Scott-Jeremy-HaunJeremy Haun is the current artist on Constantine. Wolf Moon, by Jeremy and Cullen Bunn, debuted in December from DC. He recently completed a run on Batwoman. Over the past decade plus, along
with wearing calluses on his fingers doing work for DC, Marvel, Image, and others, he has created and written several projects. Some you might know are graphic novel Narcoleptic Sunday, Leading Man, and The Beauty, soon to be out from Image. He is a part of the Bad Karma Creative group, whose Bad Karma Volume One debuted at NYCC 2013, thanks to Kickstarter funding. Jeremy resides in a crumbling mansion in Joplin, Missouri with his wife and two superheroes-in-training.

What made you decide to work in the medium of comics?

I’ve always been a huge comics fan.   I spent my childhood drawing and redrawing what I saw in comics and telling my versions of those stories.  It’s what I always wanted to do.

What part of the process is the most challenging or frustrating to you?

Doing the comics themselves is challenging, but probably the most consistently frustrating part is managing the time required to make comics.  While comics are perceived as a fun child-like medium, the time you are allotted to create a comic is about a month.  With the amount of time needed to put out the kind of finished product I’m happy with, makes for some long, long hours at the drawing table.

If you could give one piece of advice to an aspiring comics creator, what would that be?

Keep working at it.  Do your craft for the love of it.  You will continuously improve.  The industry is set up in such a way that it is difficult to get hired without having prior experience.  But keep at it and do your own thing if necessary.

You can support Jeremy’s Kickstarter for his new Dino-Day Art Book here.

Filed Under: Pro Tips, ProFile Tagged With: Bad Karma, Batwoman, career, collaboration, Comics conventions, comics industry, Constantine, creativity, Cullen Bunn, DC, Image Comics, improving as an artist, Jeremy Haun, Leading Man, learning, making comics, Marvel, Narcoleptic Sunday, The Beauty, Wolf Moon

San Diego Comic Con 2014

by Palle Schmidt Leave a Comment

Left to right; Palle Schmidt, Chris Miskiewicz, Bryce Carlson, Vanesa R. Del Rey. Image courtesy of Bleeding Cool.
Left to right; Palle Schmidt, Chris Miskiwicz, Bryce Carlson, Vanesa R. Del Rey. Image courtesy of Bleeding Cool.

SDCC is so much more fun, when you have a book on the shelves!

My partner Chris Miskiewicz and I pitched Thomas Alsop to several publishers at SDCC 2013, and now only a year later, BOOM! Studios has published the two first issues of the series. Crazy times.

I got invited on two panels this year, both the Breaking Into Comics Right Now panel hosted by BOOM! and the Uniting the Worldwide #makecomics Community panel, hosted by my friends over at Making Comics (In case you missed the podcast interview they did with me, click here) starring Mark Waid, Jim Zub, Christy Blanch, Rachel Beck and Andy Schmidt. The talk was recorded and will probably go online soon.

I could tell you stories… But most of them are unrelated to the process of making comics, which is what this site is about. So I’ll just share a few quick things I learned:

  • Publishers are not just the evil people who turn down your book proposals. They can be wonderfully supportive, generous people. Thanks to the people at BOOM! for a warm welcome. I have the greatest respect for your line of books, your work ethic and your mind set.
  • Monthly books beat graphic novels any day, in terms of audience and interest. Most people I met had either heard of Thomas Alsop or were already fans. I have a feeling this will continue to build.
  • Introductions by other creators is still the best way to meet people. If you’re with a trusted friend of a publisher, he’s much more likely to give you the time of day than if you go at it alone.
  • What goes around comes around. Helping friends make new connections is an even greater joy than being helped.
  • Never go out without your books, portfolio or business cards.
  • Always pack above items in your hand luggage. My bag was lost at LAX and I was left with very little to show for the first few days.

The next few weeks I’ll be working out of Periscope Studios in Portland, Oregon, making new contacts and slow progress on the next issue of Thomas Alsop. Stay tuned…

 

Filed Under: News, Pro Tips Tagged With: #SDCC, Bleeding Cool, BOOM! Studios, Bryce Carlson, career, Chris Miskiewicz, collaboration, Comic Con, Comics conventions, comics industry, Jim Zub, making comics, Mark Waid, Periscope Studios, Portland, San Diego, SDCC 2014, Thomas Alsop, Vanesa R. Del Rey, workflow

Two free one-sheets for freelance artists

by Palle Schmidt 3 Comments

As told in this article on Muddy Colors, artists Lauren Panepinto and Marc Sheff are putting together a book for freelance artists called Make Art Work – in their own words: “a guide that gives artists the most specific information in the simplest  language possible”. The two held an Art Business Bootcamp at Spectrum Live and some pretty valuable info came out of that, as these two one-sheets will tell.

“There’s not one absolute rule that works for everyone, but these one sheets  present a good place to start, and a general consensus on a lot of the questions  that we Art Directors hear repeated from con, to con, to panel, to email, etc.”

I agree completely! And hereby present you with the two PDF’s for your convenience:

ONESHEET-BOOTCAMP1-226x300

ONESHEET-BOOTCAMP1

ONESHEET-BOOTCAMP2-228x300

ONESHEET-BOOTCAMP2

You can learn more about the book here and sign up to the newsletter at http://www.drawnanddrafted.com/ and stay in the loop about their upcoming Kickstarter campaign for the book.

Filed Under: News, Pro Tips, Resources Tagged With: Art Business Bootcamp, art directors, career, Comics conventions, comics industry, Drawn and Drafted, freelnce life, getting hired, Kickstarter, Lauren Panepinto, learning, Make Art Work, Marc Sheff, Muddy Colors, portfolio, portfolio review, PR, pro tips, social media, Spectrum Fantastic Art Live

ProFile: Joshua Dysart

by Palle Schmidt Leave a Comment

ProFile-Joshua-Dysart

Joshua Dysart is a multiple Eisner Award nominated, Glyph award-winning, New York Times Bestselling comic book writer and graphic novelist whose work has been reviewed and discussed by the BBC, CNBC Africa, The New York Times, the Huffington Post and elsewhere. He has collaborated with Mike Mignola, Richard Corben, John Totleben, Igor Kordey, Enrique Breccia, Rick Veitch, Fábio Moon & Gabriel Bá and Eric Powell, among others. He wrote a two year stint of the legendary Swamp Thing and has also worked on Conan, Hellboy and the Hellboy spinoff, B.P.R.D. He’s currently writing the relaunch of Harbinger for Valiant Entertainment and has been called one of the key architects of their universe.

From 2008 to 2010 he wrote a revamp of The Unknown Soldier for Vertigo. The storyline took place in Acholiland, Uganda in 2002 during the war between the Lord’s Resistance Army and the Ugandan People’s Defence Force. Dysart spent a month in Northern Uganda conducting interviews with child soldiers and others affected by the war to research the book.

What made you decide to work in the medium of comics?

It started out as an accident, sort of. I mean, I’ve always loved and read comics. They have always spoken to me. But I never thought of a career in them save for a few attempts at a young age to con artist friends into doing books with me. If I’d been really driven to do it at a young age, I imagine I would’ve also been driven to learn how to draw as well. As it stands my lack of artistic skill is my greatest flaw as a comic book writer. So it was life that made this happen, not me.

I’d done some script supervising work for a very small, struggling movie production company in Los Angeles in my early twenties. The company was run by a friend of mine, Jan Utstien. A few years after I’d stepped down from that gig and gone back to writing for myself (unpublished short stories, poetry, essays, etc.) she phoned me and said that she had fallen in love with a comic book artist. They wanted to self-publish something together but they needed a writer. I wasn’t very enamored with the first pitch they sent my way, so I ended up going to Mexico for a little under a year. Just to knock around down there, check out the Chiapas revolution, go to Guatemala and Belize, that sort of thing. When I got back I was flat broke and really needed something to dig in to. I went back to waiting tables and working in book stores and in my spare time I worked on this comic for Jan and, by then, her husband Bill O’Neal. That book ended up being a black and white self-published book called Violent Messiahs.

This was 1997 and the comics industry was crashing fast. Thousands of stores were closing a year. It was a terrible time to self publish a black and white. But, inversely, the Hollywood gold rush on comics was really starting to escalate. For better or for worse, they saved the comics industry by subsidizing us through that era. Anyway, that very first issue (there was never an issue #2) got passed around LA and I kept flying out from Texas to go to meetings. In 1998 I just figured I should make a go of it. I didn’t really have anything else going on in my life. So I moved to LA and slept on Jan and Bill’s couch and we republish Violent Messiahs in color with a different artist, Tone Rodriguez, at Image. It was here in LA, creating comics everyday all day and being dead, dead broke as I approached thirty, that I started to fall in love with idea of becoming as good as I possibly could at making comics. I spent the next four years sleeping on couches, refusing day jobs (save for the very brief and rare exceptions) living hand-to-mouth and making, mostly shitty, comics every single day. I’ve spent the rest of my life since struggling to understand how to create a great comic. I’ve succeeded a few times, but not as much as I would like.

What part of the process is the most challenging or frustrating to you?

Believing in myself. Writing is a Sisyphean struggle, and Sisyphus knows that you’ve got to get some momentum, some traction on a project, before that stone starts to move. But when you’re at the base of the mountain, only personal faith in yourself will get the stone going. Belief that the ideas will come, that your voice matters, that there’s a reason why you do this awesome job and others don’t, that’s the only thing that’s going to get you started. And you have to find that belief at the start of every single new project. It’s gotten easier over the years for me, of course. Success breeds faith in yourself, but that doubt has never really gone away, and it makes the inception moment of any project extremely difficult. Hell, even just the inception of any single issue comic is pretty hard for me. I would also argue that a certain amount of doubt breeds a kind of perfectionism that has an energy all its own. But the trick is to not let the doubt cripple you. To manage it. To keep the stone rolling. Total faith in yourself will result in unexamined work and halt growth. But total lack of faith will resort in creative paralyses. As with all things, the middle path is the way.

Secondarily, I always have a problem picking my next project. I’m a person that can have a new idea every single day, and that breeds a kind of inactivity. That’s why you don’t see a lot of creator owned stuff from me. If I don’t have an editor to offer me a paycheck and tell me which project they want me to work on, I’ll do a million things at once and none will get done. I’m hoping to learn how to navigate that tendency soon though because I do feel like there’s something missing in my career, and that working on things that belong fully to me might be the missing piece. Of course “Violent Messiahs” was a creator-owned work, but I wrote that over seventeen years ago. I’m a much, much different writer and person now and I look back on that series and wince a little, despite how good it’s been to me all these years.

If you could give one piece of advice to an aspiring comics creator, what would that be?

The best advice I can offer any new comer is that they understand that comics, more than any other medium, is a small community. And you have to become part of that community before you can achieve the goals you have in mind for yourself. You have to make comics and get them out in the world. You have to go to shows. You have to make friends with people in the industry and those at your professional level so that you all lift each other up. You have to invest in yourself. That’s easier than ever now that we have the internet, but it also increasing the amount of noise that’s out there. But that’s okay. Ask yourself, if I never got paid to make comics would I still make them? If the answer is yes, then blaze your trail and make your own work.

www.joshuadysart.com

Filed Under: Pro Tips, ProFile Tagged With: B.P.R.D, career, collaboration, Comic Con, comics, Comics conventions, comics industry, creativity, critique, Enrique Breccia, Eric Powell, Fábio Moon & Gabriel Bá, Igor Kordey, John Totleben, making comics, Mike Mignola, pro tips, Richard Corben, Rick Veitch, storytelling, The Unknown Soldier, Ugandan People’s Defence Force, Vertigo, Violent Messiahs, Writing, writing for comics

Peter Snejbjerg on making comics in France and the US – Comics for Beginners podcast episode 14

by Palle Schmidt Leave a Comment

At the French festival Quai Des Bulles (http://www.quaidesbulles.com/) I talked to seasoned comics professional Peter Snejbjerg (http://www.snejbjerg.com/) known for his work on Starman, Books of Magic, A God Somewhere, Preacher, BPRD and the recent French album series World War X. We talk about the differences between the French and the US comics scene, formats and advice for aspiring comic book artists. No one speaks French in this episode, that’s a promise!

Peter Snejbjerg sketching and signing at the Quaui Des Bulles festival in Saint Malo, France
Peter Snejbjerg sketching and signing at the Qaui Des Bulles festival in Saint Malo, France

Filed Under: News, Podcast, Pro Tips Tagged With: Comics conventions, France, how to make comics, Peter Snjebjerg, Quai des Bulles, Saint-Malo, tips for making comics

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