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Get To The Finish Line

by Palle Schmidt 4 Comments

finishing-your-comic

The most important thing about making comics, is finishing what you start. No one will get anything out of a half-finished story, least of all you!

Be aware that when you are working on a project, it can be very tempting to bail when problems arise. You get stuck on some aspect of the story or things that are hard to draw. That other story you have brewing somewhere in the back of your mind suddenly seems way more attractive. You feel like that’s the one you should really be working on.

But with every new story, comes new problems! You just don’t see them now, because you are not deep in the story yet. It is simply the dream of what it could be, so much better than what you are currently working on.

And of course you can work on any story you feel like. I would just advice that you finish them eventually. One by one.

Another thing that happens as you’re working, is that you learn. You grow. You look at the work you’ve already done, and you think you could do better. If you go back and change that particular scene or redraw that particular panel.

My advice? DON’T!

You’ll end up re-drawing the same three pages over and over again.

Finish the story. Then go back. If it still needs some work. 9 times out of ten, what seemed hopeless and bad during the process, will seem irrelevant and pretty OK after you have finished the story.

The most important thing to gain by finishing a project, is the confidence you build. Making comics is a lenghty and often gruelling process. It’s easy to feel like it’s all for nothing. You start beating yourself up. You feel you are not good enough, that nobody cares.

Having something finished changes that. Now you can show it to others, get feedback, respect. You have achieved! You are a success!

Abandoning a project half way through has the opposite effect; You feel like a failure. Do you think feeling like a failure helps your productivity?

The short answer is NO.

You learn more from one finished comic, even a three page one, than from ten projects that are halfway done.

Get to the finish line. Even if you have to stagger or crawl to get there.

Filed Under: Pro Tips Tagged With: career, comics, creativity, critique, drawing, finishing, improving as an artist, mind hacks, pro tips, productivity, time management, tips for making comics, writer's block, Writing

ProFile: Jason Copland

by Palle Schmidt Leave a Comment

ProFile-Jason-CoplandJason Copland has produced art for various companies, including illustrating The Perhapanauts: Molly’s Story for Image and short stories from Trickster: Native American Tales and Postcards: True Stories that Never Happened. He recently provided art for a story in Ed Brisson’s Murder Book, and is currently working on the online comic Kill All Monsters. He also runs an experimental comics blog called Poutine alongside fellow artist Noel Tuazon.

What made you decide to work in the medium of comics?

The discovery of comics at age 13. There was so much awesome work coming out from artists like Frank Miller, Walt Simonson and John Byrne that it inspired me to start drawing comics. Miller’s RONIN in particular really opened my eyes to what could be done in comics.

What part of the process is the most challenging or frustrating to you?

Inking. I try to do most of my drawing in the inking phase. I keep my layouts/pencils pretty loose and then start inking over those so that the lines I put down are more spontaneous. I think the act of drawing should have a little fear infused into it. There should be risks taken. Needless to say, I use a lot of whiteout.

If you could give one piece of advice to an aspiring comics creator, what would that be?

Don’t be afraid to fail. Drawing is an adventure and should have the risk of failure present. Don’t let mistakes stop you from pushing on. It’s only lines on paper; there is nothing to worry about.

More at http://jasoncopland.com/

Filed Under: News Tagged With: career, comics artist, comics industry, creativity, Ed Brisoon, Frank Miller, Image Comics, improving as an artist, inking, Jason Copland, John Byrne, Kill All Monsters, making comics, Murder Book, Noel Tuazon, pencils, Poutine, pro tips, Ronin, The Perhapanauts: Molly's Story, Trickster: Native American Tales and Postcards: True Stories that Never Happened, Walt Simonson

8 Steps to Comics Success – Comics for Beginners podcast episode 24

by Palle Schmidt 14 Comments

As you may know, my first monthly book Thomas Alsop is out from BOOM! Studios and is doing very well. Hooray! But how do you get there? In the first episode of this podcast, I discussed the three biggest mistakes of my comics career. But it was a different time back then. In this episode I go into what I would do if I was starting out making comics today. Follow these 8 simple steps and your comics career is guaranteed! Er, no… But there are some good tips in this episode, that’s a promise.

Related podcast: The Three Biggest Mistakes of my Comics Career

 

Filed Under: Podcast, Pro Tips Tagged With: career, collaboration, comics, comics industry, creativity, how to, improving as an artist, instagram, making comics, mistakes, planning, PR, productivity, self promotion, social media, webcomics, workflow

Two free one-sheets for freelance artists

by Palle Schmidt 3 Comments

As told in this article on Muddy Colors, artists Lauren Panepinto and Marc Sheff are putting together a book for freelance artists called Make Art Work – in their own words: “a guide that gives artists the most specific information in the simplest  language possible”. The two held an Art Business Bootcamp at Spectrum Live and some pretty valuable info came out of that, as these two one-sheets will tell.

“There’s not one absolute rule that works for everyone, but these one sheets  present a good place to start, and a general consensus on a lot of the questions  that we Art Directors hear repeated from con, to con, to panel, to email, etc.”

I agree completely! And hereby present you with the two PDF’s for your convenience:

ONESHEET-BOOTCAMP1-226x300

ONESHEET-BOOTCAMP1

ONESHEET-BOOTCAMP2-228x300

ONESHEET-BOOTCAMP2

You can learn more about the book here and sign up to the newsletter at http://www.drawnanddrafted.com/ and stay in the loop about their upcoming Kickstarter campaign for the book.

Filed Under: News, Pro Tips, Resources Tagged With: Art Business Bootcamp, art directors, career, Comics conventions, comics industry, Drawn and Drafted, freelnce life, getting hired, Kickstarter, Lauren Panepinto, learning, Make Art Work, Marc Sheff, Muddy Colors, portfolio, portfolio review, PR, pro tips, social media, Spectrum Fantastic Art Live

The price of praise

by Palle Schmidt 4 Comments

The-loser-takes-it-allI was up for an award here in Denmark this weekend, the Ping, something like the Danish equivalent of the Eisners. I was nominated for my graphic novel, STILETTO, in the main category. I didn’t win, which puts me in a position to talk about the nature of validation and the need for praise, instead of just tooting my horn and talking about how awesome I am.

Of course I would have loved to win that award, I was hoping for it and at the same time trying NOT to hope for it, because dissapointment is not the greatest feeling in the world. But here’s the thing: If I HAD won that award, it would have felt great for a few moments, maybe a few days. But the need for praise and validation never really goes away.

It’s never enough.

The needy little part of an artist’s soul is always going to want more. I don’t know anyone who feels they have enough fan mail or awards on their shelf that it fulfils their need. I don’t belive those people exist. You can never drink enough water that it keeps you from ever being thirsty again.

So while I would loved to have won, it’s more because it would have helped me with press and such going forward. It’s like those booster points you get in computer games, where you pick up the coin or whatever and you get a rocket attached to your back. An award or a great review gives you that boost for a few seconds, and then the effect wears off. The game continues. You start looking for the next gold coin.

What I’m trying to say is, if you ever find yourself up for an award or a job or anything, think of it as a step towards an end goal. Always keep that in mind. And stay busy! Keeping busy and working on your craft is not only great for building a career, it’s also your best defense against the needy, selfish little part of you that worries wether anyone really, I mean REALLY, loves you or they’re all just pretending. The part of you that looks on other people with envy and want to keep you from building confidence and self-sustainability. I don’t know what the purpose of that part of our brain is, but I’m willing to bet good money we all have it.

I try to teach my kids to be grateful of the things they have rather than bitch about what they don’t have. It’s hard for a kid to see another kid with an ice cream. But that’s LIFE. And it goes on like that.

So I’m here at the studio hunched over my desk as the sun is baking outside, grateful for working on the Thomas Alsop comic more or less full time, grateful for the praise I DO get and the support of all the subscribers on Comics for Beginners, thankful for every “like” on Facebook, but not depending on it for my sense of self-appreciation. Grateful for having done work I’m proud of and having it published, and having a supportive wife who takes care of our kids while I’m at work on a national holiday and who never asked me to get a real job instead of wasting my time doing comics. I am so very, very lucky and very happy right now, doing what I love and am relatively good at.

Thank you.

Now back to work.

—

Related post: Why you can’t learn from success

 

Filed Under: News, Pro Tips Tagged With: career, comics, creativity, losing, mind hacks, mindset, Ping awards, pro tips, productivity, STILETTO, workflow

ProFile: David Lloyd

by Palle Schmidt Leave a Comment

ProFile-David-LloydDAVID LLOYD is the well-known illustrator and co-creator of the globally successful, V For Vendetta, who’s also worked on the Hellblazer series, Aliens, Global Frequency, War Stories, and many other projects.  His acclaimed crime graphic novel, Kickback, is now available as an app with all kinds of extras including a commentary. He’s collaborated on an Asterix collection ; produced his first limited-edition print,‘ The Prizefighter ‘; and written and drawn a book on Sao Paulo.  His most recent work in print is a retrospective collection of short stories – Materia Oscura – which was published in Italy and Spain. He also helps manage the educational website, Cartoon Classroom,  which aims to centralize all information available on the study of cartooning and sequential art in Britain and Ireland. His current occupation is editing and publishing an exclusively digital comic art magazine, Aces Weekly, which features top talent from around the world.

More information on David’s past and present projects can be found via www.lforlloyd.com,  on Deviantart.com, and on his Facebook page.

What made you decide to work in the medium of comics?

I was good at it, loved telling stories and expressing myself that way – in the same way that any artist has to paint, I had to create these things once I realized that I could – and had seen how effective they could be! If you can write, you write. If you can draw, you draw. If you can write and draw, you naturally produce sequential art! If you want to.

What part of the process is the most challenging or frustrating to you?

None of it. Damn publishers sometimes not selling it or printing it badly is the only challenging and frustrating part of it.

If you could give one piece of advice to an aspiring comics creator, what would that be?

Work hard to be the best you can be at it.

Filed Under: Pro Tips, ProFile Tagged With: Aces Weekly, Aliens, Asterix, career, Cartoon Classroom, comics, comics industry, creativity, David Lloyd, Global Frequency, Hellblazer, making comics, Materia Oscura, pro tips, sequential art, The Prizefighter, V For Vendetta, War Stories, writing for comics

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