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Palle Schmidt

Colorful sex with Jason Little – Comics for Beginners Podcast episode 20

by Palle Schmidt Leave a Comment

Jason Little is a Brooklyn-based indie comics creator, most famous for his Bee books, such as Shutterbug Follies. Although his style is colorful and uses clean lines, the books are NOT for kids – something the US audience seems to disagree with. Besides having the most impressive sideburns I’ve ever seen, Jason is extremely talented and eloquent speaking. Take a listen and see if you agree, and check out Jason’s work at http://www.beecomix.com and on his blog http://beecomix.blogspot.com.

Also in this podcast: news and more news! For tutorial videos and more on how to write and draw comics, go to https://www.comicsforbeginners.com/

bee-jason-little

Filed Under: News, Podcast, Pro Tips Tagged With: art, career, comic books, comics, comics artist, creativity, how to, improving as an artist, Jason Little, making comics, storytelling, writing for comics

Video: Tools of the Trade

by Palle Schmidt Leave a Comment

What are the “right” tools for making comics? Luckily there is no answer set in stone, you can use whatever tools you feel most comfortable with! In this video I demonstrate some of what I use – see if you can get some inspiration from that.Photo 07-02-14 21.07.32

Filed Under: Pro Tips, Video Tagged With: acrylic markers, art hacks, creativity, how to, inking, light box, making comics, mistakes, pencilling, pro tips, productivity, studio, tips for making comics

Art tutorial: 5 hacks for drawing backgrounds quicker

by Palle Schmidt 8 Comments

Do you have to draw backgrounds on every panel? The short answer is no. If you start with a good establishing shot and learn these 5 hacks, you can get away with very little background drawing!

1: Structure

If you place your characters against a wall or another big surface (like the sky!), a few rightly placed lines will give the illusion that we’re still in the place you showed us in the establishing shot (usually a wide shot in the first frame to establish the room or setting we are in, who is present, where the door is, stuff like that).structure-background

2: Silhouette

The outline of whatever is behind your characters can be quite enough – and a LOT quicker to draw! So if the scene takes place in a living room, just black out the shape of the lamp and a couch, if it takes place in the woods, black out tree trunks and leaves.

Pro tip: If you let elements poke in from the sides it lets us know there is more outside the frame. It’s a cheap trick but it works every time! Hint or show part of an object or shape and our minds will fill out the rest.

silhouette-background

3: Shadow

Some shadows – from a window, a tree or other objects nearby – is a great way of showing us what is outside the frame while avoiding to draw it all together. Don’t try to think realistically of where the light would be coming from or how the perspective would look, just treat it as a nice shape to liven up your drawing.

shadow-background

4: Gradient

A color gradient – or in this case just a grayscale one – can sometimes make it out for an actual background. It’s perhaps not the most sophisticated solution, but it makes the character “pop” and that’s often all you need.

gradient-background

5:  Riff

A “riff” is a graphic shortcut. Every artist has her own. Sometimes a riff is just some shapes/lines, not a realistic rendering of anything. Make your own riff or copy from another artist whose style resembles yours. I think I lifted this one from Mike Mignola, a brilliant background artist to steal from – because he rarely draws much and has a superb sense of graphic storytelling.

riff-background

Again, you need some background, at least in one or two frames per page, so the readers know where the characters are. But once you’ve established the world around your characters, it’s OK to cheat a little on the rest of the page. And now you know how!

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If you want to know more about background drawing and perspective, check out this episode of the Comics for Beginners course.

Filed Under: Pro Tips Tagged With: art hacks, Art Tutorial, artwork, backgrounds, comics, drawing, how to, learning how to draw, making comics, pro tips, storytelling

Video: The Wonders of the Internet

by Palle Schmidt Leave a Comment

This little video is an introduction to the new BONUS VIDEO format. Luckily the weather here has improved a bit since I recorded this! But you know what they say about bad weather: A good excuse to stay indoors and make comics.

Filed Under: Pro Tips, Video Tagged With: career, comics, comics industry, community, Copenhagen, creativity, learning, making comics, Palle Schmidt, peer group, peers

What if I can’t afford a studio space?

by Palle Schmidt Leave a Comment

TAW-students-making-comics

I often give aspiring artist the advice to get a studio space with peers, to help boost your creative skills and work ethic. But an office in town is pricey and what if you live in a place where there aren’t really any studios that fit the bill?

Sitting in a room full of people working, is a great way to ensure you get some work done too. And an inspiring work environment with people who are better than you, will certainly make you up your game!

Investing in a studio space is actually an investment in your skills and your productivity, not to mention the network of other artist who may become your job entry. I personally think going all in on a studio space I couldn’t afford at the time absolutely made my career. And remember: it’s tax deductable!

If a studio is still out of reach, see if you can’t find some peers to connect with online. Commiting to post a certain number of pages each week or check in every Friday with a report of your progress and next week’s goals, can easily make up for lack of an actual studio spot. Hold each other accountable and try to be constructive in your critiques.

An online peer group should not be too big or to ambitous in terms of tech solutions. A Facebook group or a Skype call should suffice. Find just a handful of talented and dedicated peers with a common interest and start from there.

A lot of creators make good use of coffee shops or the local library for working, especially in the writing phase. But you can also do rough sketches or character designs in a cafe or the like. For some, the noisy public space is where they do their best work. And experts will tell you, that changing location is a proven way to kick your creative brain into gear.

Hope these few tips to beat the procrastination and gain some momentum without the actual studio space. But if you CAN get a spot, even just for a week or a month, give it a try and see if it doesn’t boost morale and skills tremendously. I know it did for me!

Related podcast: Working from home

Filed Under: Pro Tips Tagged With: career, collaboration, comics, creativity, improving as an artist, learning, office space, pro tips, productivity, studio, studio space, workflow

ProFile: Vince Hernandez

by Palle Schmidt Leave a Comment

Vince Hernandez has worked in the comic book industry for over fifteen years and is currently the Editor-in-Chief for Aspen Comics. He has created and written the comic book series Charismagic, Trish Out of Water and the upcoming Damsels in Excess. He also has worked as a writer for Electronic Arts, Def Jam Entertainment and Marvel Comics.

What made you decide to work in the medium of comics?

Actually, working in comics happened rather coincidentally for myself. When I was eighteen years old, I was looking to take on a second job and my brother mentioned a position that was available with the comic book publisher, Top Cow. Since he was already employed there, I certainly had a great start and after interviewing there, I became the assistant to the Director of Marketing, Kate Sherwood. I worked at Top Cow for four years before I took the position with Aspen where I’ve been Editor-in-Chief for the past decade. It’s not the usual route to get into comics but I certainly think I’ve made the most of the opportunities I’ve been presented with.

What part of the process is the most challenging or frustrating to you?

Editing comics in general is a very demanding and oftentimes frustrating position. It encompasses scheduling, talent management and crisis control while also maintaining a professional level of creativity necessary to make a product fans will enjoy. I think if I had to pinpoint one aspect which usually ends up more frustrating than any other, it’s dealing with talent’s schedules and their understanding of meeting a deadline. I can literally name off the small list of creatives that understand this process. The more frequent response I get from artists is that the quality of their work will suffer if they rush, which I have found is little more than an excuse because they can’t meet a deadline.

If you could give one piece of advice to an aspiring comics creator, what would that be?

One thing I would tell aspiring comics creators is to be realistic with their work. This is a broad tip of advice, but it’s something that a lot of aspiring artists and writers haven’t yet learned. Realistically look at what professionals are doing and judge your work accordingly. There’s no shame in admitting that you’re not on the level yet, but there are consequences when you put yourself out there prematurely. It marks you as an amateur before your career even begins.

http://www.aspencomics.com/

Filed Under: Pro Tips, ProFile Tagged With: Aspen Comics, Charismagic, comics, Damsels in ExcessMarvel Comics, deadlines, Def Jam Entertainment, Def Jam Entertainment anMarvel Comics, Electronic Arts, learning, making comics, productivity, storytelling, tips for making comics, Trish Out of Water, working with artists

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