• Skip to main content
  • Skip to secondary navigation
  • Skip to primary sidebar
  • Skip to footer

Comics for Beginners

How to Write & Draw Comics

  • Contact
  • About
  • Faqs
  • Log In
  • Resources
  • Podcasts
  • Comics Crash Course
  • Blog
  • Videos

idea generation

Finding time to do comics

by Palle Schmidt 3 Comments

finding-time-to-do-comics

A lot of us struggle finding the time to make comics. There just aren’t enough hours in the day!

Though some of us are richer or more talented than others, there is one area were we are all equal: we all have the same 24 hours in day. Here are a few tips on how to make your comics hours count.

Get up earlier.
An hour a day can really make a world of difference. Small steps towards your goal is better than none.

Plan ahead.
Before you go to sleep at night, decide what piece of the big picture (page, panel, scene, character) you will be working on the next day – Or whenever you get a time slot. Oftentimes small breaks pop up during the day, which we end up wasting on Twitter or goofing around. Have something ready that you can just pick up and work on whenever the opportunity arises.

Focus on one little step at a time.
When we think of our comics as a whole, it’s easy to get overwhelmed by the amount of work that lies ahead; outlining, scripting, thumbnails, rough sketches, research, more sketches, character design, pencils, inks, color, lettering, promotion… Arrgh!

Stop, take a deep breath and focus. One thing at a time.

Just say no.
If we all have the same amount of hours in the day, how come some people get more done than others? My guess: They either have enough money that they don’t have to spend all their time shovelling coal. Or: they prioritize. If you really want to make comics, you will probably have to sacrifice some things to clear your schedule. If you can’t cut down on working hours, maybe cut down on the hours you spend playing videogames or watching tv.

What are your tips for making more of the time you have available? Please share!

Related podcast: Getting Stuff Done

Filed Under: Pro Tips Tagged With: creativity, how to, idea generation, improving as an artist, learning, making comics, mind hacks, planning, pro tips, productivity, time management, workflow

Seeing the images before drawing them

by Palle Schmidt 1 Comment

I got a really good question in an email the other day. A subscriber in Nigeria (Hello, Africa!) asked me about conceptualizing: “How do you see each drawing before you actually put pen to paper?”

My gut response was: Well, it just pops into my head.

I realize that’s not very helpful – although it’s very close to the truth! The whole truth is of course more nuanced.

The reason why these images just pop into my head on a very intuitive level is because I’ve put them there. Not on purpose, not by design. But by watching a whole lotta stuff over the years. Comics, painting, movies, real life – all of the things I’ve seen with my eyes, my brain remembers. All right, maybe not ALL the things I’ve seen. But you get the idea. The more you look at images, the more likely you are able to remember and replicate an image.

But again that’s not the whole truth.

Drawing these images vastly improves your ability to remember and replicate them. The more life drawing, the more copying you do, the more images you solidify in your subconsciousness.

The images that pop into my head probably do so, because I’ve seen them or drawn them before. Not that exact image, but something similar.

A few exercises:

  1. Watch movies. Pause the dvd, draw the image on the screen. As fast as you can. Study the composition, the lighting. Save your sketch for later. Steal from yourself.
  2. Read comics. No, in fact just pick a few comic books off the shelf and flip through them before you start your work. Put some images in your head (but don’t copy them!)
  3. Sketch. A lot. Try out several versions of the same image, different angles. Do thumbnail versions of your pages and be conscious about varying the sizes of the panels, shift between close ups, tilted shots, silhouettes – whatever you can do to shake things up.

The image the Nigerian subscriber mentioned as a reference was this one.:

DC-excerpt

I can see why it looks seducingly easy, like I’m some comics genius. But I probably made half dozen versions of this image before landing on this one. At least in my head. That’s where the images usually come from, as I’m writing the script.

It’s not easy. But it get’s easier. The more images I see, the more images I draw, the more I have to replicate from.

And you know that feeling of having an image inside your head and not being able to get it down on paper? Yeah, I get that too. But I’ve learned to ignore it. The image in my head washes away and is replaced with whatever is on the page, and that’s OK. It’s just one drawing out of hundreds, thousands. I get less attached the more I draw. I feel like that’s the secret to making comics in some weird way. Not caring so much for the individual image but caring about the flow of the story.

Hope the longer answer is more helpful!

Related podcast: Drawing Every Day

Filed Under: News, Pro Tips Tagged With: career, creativity, critique, drawing, how to, idea generation, improving as an artist, learning, making comics, mind hacks, mindhacks, The Devil's Concubine, tips for making comics, workflow

ProFile: Jeremy Barlow

by Palle Schmidt Leave a Comment

ProFile-Jeremy-Barlow

Jeremy Barlow is an Eisner Award nominated writer and editor whose graphic novel credits include Mass Effect Foundation,Dethklok: Metalocalypse, and R.I.P.D. City of the Damned. He lives in Portland OR, and is a member of famed Periscope Studio.

 What made you decide to work in the medium of comics?

Comics have always been my first love. I grew up reading whatever comics I could get my hands on, and that passion has carried through my life. There’s something about the way comics work on your brain that’s totally unique; how the visuals and the text interweave, how your mind creates motion and context in the juxtaposition of static images — it’s like a magic trick. A great graphic novel can punch you right in the heart.

What part of the process is the most challenging or frustrating to you?

The stupid, unjustified self-doubt. Despite all I’ve accomplished, I still approach every new project feeling like I have no idea what I’m doing, that I’ve forgotten how to write a script, that I’m gonna blow it and it’ll be the last job I ever get. Typical impostor syndrome. I know it’s not true, and I always push through it to get the work done, but, man — it wastes a lot of time.

Beyond that, my professional life would be so much easier if I could draw my own stories. Working in a visual medium without a visual skill set is a little bit crazy. I have stories I’m burning to tell — and I can see how great the graphic novels would be if they existed — but without an artistic partner to help me execute them, they’re just folders on my hard drive.

It’s just a fact of being a writer in this medium, and I’m not alone in it, I know. It’s all worth it when you do finally establish a collaboration and put it all together. It’s totally worth it.

If you could give one piece of advice to an aspiring comics creator, what would that be?

Give yourself permission to be terrible. For a while. Getting good at anything takes time — you have to put in the hours and get the crap out of your system, because we’re all terrible when we start out. I know when you’re starting out the drive is to make it a career as soon as possible, but you’re better off in the long run to spend the time developing your voice and your point of view. And the only way to do that is to do a lot of crappy work and to learn from your mistakes. God knows I’m still learning.

It’s okay for your first drafts to be awful. They should be! No one’s going to see it, so stink it up! Because no one gets it right the first time, and the real magic happens when you’re editing or revising your work, so just get it out. You can’t fix something if it doesn’t exist.

However, don’t lean on that on an excuse not to up your game. It’s okay to start terrible, but don’t stay there!

website: jeremybarlow.com

Twitter: @Jeremy_Barlow

Periscopestudio.com

Filed Under: Pro Tips, ProFile Tagged With: career, collaboration, comics, creativity, critique, idea generation, impostor syndrome, Jeremy Barlow, learning, Mass Effect Foundation, Portland. Periscope Studio, pro tips, R.I.P.D., self-doubt, storytelling, workflow, writer's block, Writing, writing for comics

ProFile: Erik Larsen

by Palle Schmidt Leave a Comment

ProFile-Erik-Larsen

Erik Larsen has been writing and drawing Savage Dragon for the last two decades. Before that he worked on Spider-Man. He likes Savage Dragon better.

What made you decide to work in the medium of comics?

I’ve drawn comics since I was a kid. I grew up reading them and I’ve never wanted to do anything else.

What part of the process is the most challenging or frustrating to you?

Deciding what ideas to pursue over others. There are so many options and choosing the best one is always a challenge.

If you could give one piece of advice to an aspiring comics creator, what would that be?

Your job is telling a story. Clarity is key. Don’t think it has to be perfect. But if a choice has to be made of being clear or clever–clear is the way to go. Your goal is to have readers understand what’s going on.

– More about Erik Larsen at savagedragon.com

Filed Under: Pro Tips, ProFile Tagged With: comics, creativity, Erik Larsen, idea generation, Image Comics, improving as an artist, making comics, Savage Dragon, Spider-Man, storytelling, tips for making comics, workflow, Writing

How to Generate Ideas – Comics for Beginners Podcast Episode 6

by Palle Schmidt 4 Comments


Writer/artist Palle Schmidt talks about his methods for coming up with story ideas, writing in his underwear, talking to himself and how to solve story problems with the use of balloons! What are YOUR story generation tips? Please share!

Filed Under: Podcast Tagged With: creativity, how to, idea generation, making comics, mindhacks, pro tips, writer's block, Writing

  • « Go to Previous Page
  • Page 1
  • Page 2

Primary Sidebar

Hours of Premium Content

ComicsCrashCourse

Try the FREE 7-day Comics Course

Creator Profiles

Interviews with Creators

The CFB Podcasts

Find them here.

Comic Creators eBook

The Comic Creators eBook

Footer

Check out more resources

Bundles of quality content available, check how to write comics and how to make your comic book artwork look great or find tips and tricks on the blog.

Latest from the blog

  • Video: How to get Story Ideas
  • Video: The Benefit of Being a Nobody
  • Video: Why Creatives Hear Voices
  • Digital Tools for 2021
  • The Most Badass Tools for Inking Comics
  • Why Creative Restrictions are Good for You!
  • How to Write a Great Story – and Stick the Landing

Contact us

If you have questions or issues please contact us.

Official mail: mail(at)comicsforbeginners.com

Feel free to connect on Twitter and/or Facebook.

Copyright © 2025 · ComicsForBeginners by Palle Schmidt Log in