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writer's block

One Item To-do List

by Palle Schmidt 2 Comments

I don’t know about you, but I have a to-do list about a mile long. And however many things I check off the list, I never seem to get to the bottom.

That’s why I’ve decided to try out a new approach. A to-do list with just one thing on it: Get started.

You see, procrastination is something that usually kicks in before you even sit down to work on whatever you should be working on. Once I get started, I normally keep going until I have to go pick up my kids or cook dinner. I find that the resistance comes when there are too many choices, too many conflicting tasks.

If you want to get in shape, I sincerely doubt that a complex workout plan is not going to be helpful. You want to make it easy for yourself, get some momentum going. Set a tiny goal like just get on the treadmill every day. Just get on it. And what are you going to do, just stand there? Might as well start moving.

And just as a disclaimer; I don’t know anything about getting in shape. I’m not and never have been in any particularly good shape. That’s not the point. It’s the principle of just getting started and not setting too ambitious goals or have a thousand items on your to-do list. Maybe you just need the one checkbox.

Want more productivity tips? Try giving this podcast episode a listen.

Filed Under: News, Pro Tips Tagged With: art hacks, career, creativity, making comics, mind hacks, pro tip, productivity, tips for making comics, to-do list, workflow, writer's block

What’s my motivation – Comics for Beginners podcast episode 31

by Palle Schmidt 3 Comments


Why is it sometimes so hard to keep a schedule when creating content for the web? And how can we set a system in place to circumvent our fleeting motivation? That’s what I try to answer in this episode.

Filed Under: Podcast, Pro Tips Tagged With: creativity, idea generation, mind hacks, motivation, planning, pro tips, productivity, schedule, tips for making comics, workflow, writer's block

Writing tips for scatterbrains

by Palle Schmidt 3 Comments

Working on five things at once can be good for creativity!
Working on five things at once can be good for creativity!

What is the best method for working on a story? Digging in and camly solving every problem as you come upon them? Or just jump to the next project and find energy in the constant creative flow?

For many years I suffered from the delussion that “real” writers worked from page 1 until the book was finished. This resulted in many a stranded story for me. When I finally gave myself permission to go ahead and skip to the ending or the middle, if I had an idea for that, my creative juices really started flowing.

These days I’ve also allowed myself the luxury of jumping from one project to the other, and I find it works the same way for me. Instead of standing still, I go in another direction, keeping the forward momentum.

Every project is a learning experience, every story brings new ideas. I can skip from one story to another, using what I just learned for something else, perhaps as a way to get unstuck on a story problem or motivational issue.

The downside of working on multiple things at once, is that you can get the feeling you’re not going anywhere. That you are just spinning wheels when in fact you are moving forward.

The need to focus in certain phases can be neccessary

Jumping around is fun, but to finish something, you need some crunch time. I always seem to forget that stories and projects don’t push themselves into my work day. I have to put them there, block out time to work on them. If I wait until I get some free time or get “inspired”, I will take all these projects with me to my grave. Unfinished.

As Stephen King once says in his book On Writing:

Amateurs sit and wait for inspiration, the rest of us just get up and go to work.

My method of jumping from one project to another might not be for you. But as long as you finish them eventually, (see this post on finishing) I see no problem with working on five things at once. It might just spark that creative energy that keeps the creativity flowing instead of running dry…

Do you work best with one thing at a time or are you a scatterbrain like me? Let’s hear your story!

Filed Under: News, Pro Tips Tagged With: creativity, learning, mind hack, pro tip, pro tips, productivity, storytelling, tips for making comics, workflow, writer's block, Writing

Get To The Finish Line

by Palle Schmidt 4 Comments

finishing-your-comic

The most important thing about making comics, is finishing what you start. No one will get anything out of a half-finished story, least of all you!

Be aware that when you are working on a project, it can be very tempting to bail when problems arise. You get stuck on some aspect of the story or things that are hard to draw. That other story you have brewing somewhere in the back of your mind suddenly seems way more attractive. You feel like that’s the one you should really be working on.

But with every new story, comes new problems! You just don’t see them now, because you are not deep in the story yet. It is simply the dream of what it could be, so much better than what you are currently working on.

And of course you can work on any story you feel like. I would just advice that you finish them eventually. One by one.

Another thing that happens as you’re working, is that you learn. You grow. You look at the work you’ve already done, and you think you could do better. If you go back and change that particular scene or redraw that particular panel.

My advice? DON’T!

You’ll end up re-drawing the same three pages over and over again.

Finish the story. Then go back. If it still needs some work. 9 times out of ten, what seemed hopeless and bad during the process, will seem irrelevant and pretty OK after you have finished the story.

The most important thing to gain by finishing a project, is the confidence you build. Making comics is a lenghty and often gruelling process. It’s easy to feel like it’s all for nothing. You start beating yourself up. You feel you are not good enough, that nobody cares.

Having something finished changes that. Now you can show it to others, get feedback, respect. You have achieved! You are a success!

Abandoning a project half way through has the opposite effect; You feel like a failure. Do you think feeling like a failure helps your productivity?

The short answer is NO.

You learn more from one finished comic, even a three page one, than from ten projects that are halfway done.

Get to the finish line. Even if you have to stagger or crawl to get there.

Filed Under: Pro Tips Tagged With: career, comics, creativity, critique, drawing, finishing, improving as an artist, mind hacks, pro tips, productivity, time management, tips for making comics, writer's block, Writing

Talent Isn’t Everything – Comics for Beginners podcast episode 22

by Palle Schmidt 2 Comments

How good do you have to be at drawing before you start working on your first comic? What if you’re not talented enough? And how do you make the most of whatever talent you have? These are some of the questions I try to answer in this episode.

cfb-podcast-art-1200x1200

Filed Under: Podcast Tagged With: career, creativity, drawing, improving as an artist, learning, making comics, mind hacks, Palle Schmidt, pro tips, storytelling, talent, workflow, writer's block

ProFile: Jeremy Barlow

by Palle Schmidt Leave a Comment

ProFile-Jeremy-Barlow

Jeremy Barlow is an Eisner Award nominated writer and editor whose graphic novel credits include Mass Effect Foundation,Dethklok: Metalocalypse, and R.I.P.D. City of the Damned. He lives in Portland OR, and is a member of famed Periscope Studio.

 What made you decide to work in the medium of comics?

Comics have always been my first love. I grew up reading whatever comics I could get my hands on, and that passion has carried through my life. There’s something about the way comics work on your brain that’s totally unique; how the visuals and the text interweave, how your mind creates motion and context in the juxtaposition of static images — it’s like a magic trick. A great graphic novel can punch you right in the heart.

What part of the process is the most challenging or frustrating to you?

The stupid, unjustified self-doubt. Despite all I’ve accomplished, I still approach every new project feeling like I have no idea what I’m doing, that I’ve forgotten how to write a script, that I’m gonna blow it and it’ll be the last job I ever get. Typical impostor syndrome. I know it’s not true, and I always push through it to get the work done, but, man — it wastes a lot of time.

Beyond that, my professional life would be so much easier if I could draw my own stories. Working in a visual medium without a visual skill set is a little bit crazy. I have stories I’m burning to tell — and I can see how great the graphic novels would be if they existed — but without an artistic partner to help me execute them, they’re just folders on my hard drive.

It’s just a fact of being a writer in this medium, and I’m not alone in it, I know. It’s all worth it when you do finally establish a collaboration and put it all together. It’s totally worth it.

If you could give one piece of advice to an aspiring comics creator, what would that be?

Give yourself permission to be terrible. For a while. Getting good at anything takes time — you have to put in the hours and get the crap out of your system, because we’re all terrible when we start out. I know when you’re starting out the drive is to make it a career as soon as possible, but you’re better off in the long run to spend the time developing your voice and your point of view. And the only way to do that is to do a lot of crappy work and to learn from your mistakes. God knows I’m still learning.

It’s okay for your first drafts to be awful. They should be! No one’s going to see it, so stink it up! Because no one gets it right the first time, and the real magic happens when you’re editing or revising your work, so just get it out. You can’t fix something if it doesn’t exist.

However, don’t lean on that on an excuse not to up your game. It’s okay to start terrible, but don’t stay there!

website: jeremybarlow.com

Twitter: @Jeremy_Barlow

Periscopestudio.com

Filed Under: Pro Tips, ProFile Tagged With: career, collaboration, comics, creativity, critique, idea generation, impostor syndrome, Jeremy Barlow, learning, Mass Effect Foundation, Portland. Periscope Studio, pro tips, R.I.P.D., self-doubt, storytelling, workflow, writer's block, Writing, writing for comics

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