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SOLO

The Art of Stealing

by Palle Schmidt Leave a Comment

I have a friend who has the habit of taking things apart to see how they work. Anything from a radio to a vending machine. To me this is the ultimate approach to art.

Find something that works – a film, a novel, a painting – analyze it, break it down, take it apart and figure out why. This is how Raymond Chandler started writing short pulp fiction stories. He took a story from Black Mask, dissected it and identified the various element and then created a new story by replacing each piece with his own. 

You can become a great artist by copying what you love about another artist. This will teach you a lot. Then after a while, you can bring in other influences and start adding your own voice, thereby creating something new. If you look at my early drawings, you’ll definitely see a Mike Mignola phase, a Frank Miller phase and a Sean Phillips phase (which you could argue is not over yet).

My first 48-page comic that was published in Denmark in 1999, was the result of sitting next to Peter Snejbjerg. Peter was a master of the quill (the kind of metal-tipped pen you dip in ink) and all the “real” comics artist all used it. So of course this young whipper-snapper had to try and copy the technique, with pretty disastrous results. I learned a lot of lessons by sticking it through for 48 pages – the most important being I shouldn’t be using a quill. I learned later, that I could use a soft-tipped marker to almost the same effect and that my hand liked working with that way better. Nowadays I listen more to my hand than I listen to my brain.

As an artist it’s important to stretch your muscles, draw the things you have a hard time drawing rather than sticking to the things you nail every time. Again, it’s a great strategy to just copy. Drawing from life or recreating works from other artists is a crucial way to get better at the craft.


This post is an excerpt from my book SOLO – Survival Guide for Creative Freelancers – Pre-order now on Amazon.

Filed Under: News Tagged With: artist, artistic influence, copying, Frank Miller, improving as an artist, Peter Snejbjerg, Raymond Chandler, self-employed, SOLO, stealing

Case study: THE DEVIL’S CONCUBINE

by Palle Schmidt Leave a Comment

This book was over ten years in the making, a perhaps overly ambitious project designed to kick down the door to the US market. 

I wanted the book to be look like a music video and be as stock full of gratuitous violence as an early John Woo action movie. I wanted to create a book that my 13-year old self would find it impossible not to pick up. I had a dogma that no matter where you opened the book, there should be someone getting shot, something blowing up or someone taking their clothes off.

For years I tried the traditional route of mailing test pages (this was almost before the internet!) to US publishers, getting rejection slips or no reply at all for years. I tried publishers in France and the UK as well, getting close to a deal a couple of times but never anything set in stone. The industry seemed far away and interests were slim. I knew it would take years (with no incoming salary) to finish the book and was almost ready to give up. It just seemed like it would never happen. Then one night out drinking with a bunch of comics guys in Copenhagen, I got to chatting with small press editor Paw Mathiassen of Fahrenheit. He asked what I was working on and I told him the woeful story of The Devil’s Concubine. I’m sure this dead-end project of mine was a joke among my peers at this point but apparently Paw hadn’t heard it. “Send it to me,” he said and as it turned out that slight interest from an editor was enough to kick me back into work mode.

I translated the script to Danish (it was originally written in English) and rough sketched the entire book in a few months, so I at least would have something readable to present. Paw agreed to publish the book and although it was a back end deal that never made me any money as far as I recall, I could now see the finish line and was able to drag myself out of the ditch and finish the race. I worked on the book any chance I got for the next year or so and The Devil’s Concubine was finally published in Denmark in 2009 – more than a decade after I came up with the initial premise and main characters.

With the book finished, I was now able to present to US publishers with a little more confidence. Time and technology had worked in my favor because now most publishers could be reached via email and I was able to send a full PDF with links to a cool trailer a friend of mine had made in after effects and both a Danish and and English version of a website (created by another friend, still available at devilsconcubine.com). IDW showed interest and we reached an agreement after about a year of going back and forth. The book finally came out in the US in 2011.

Lessons learned: 

Ambition is great, finishing something is better. It’s also a whole lot easier to sell a finished project than an idea. If you want to create something, do it for your own sake in your style rather than trying to cater to any market.


This post is an excerpt from my book SOLO – Survival Guide for Creative Freelancers – Pre-order now on Amazon.

Filed Under: News Tagged With: behind-the-scenes, case study, creator-owned, graphic novel, IDW Publishing, making comics, Peter Snejbjerg, pro tips, process, SOLO, The Devil's Concubine, working with editors, Writing

Working from Home versus Getting a Studio

by Palle Schmidt Leave a Comment

As I’ve mentioned before, I wouldn’t have had the career I have today, if it wasn’t for my time at Gimle Studios. This is where I learned from the best, grew my network and got the jobs that laid the foundation for my business. Most importantly, being surrounded by other hard working professionals was how I built my work ethic and self-confidence as an artist.

Later on I got a spot at the larger co-op Republikken, which was as far from what Gimle was as I could get. I needed to shake things up a bit and sitting with designers, photographers and other types of creatives as well as entrepreneurs certainly helped me get a new perspective. This is where I came up with ComicsForBeginners.com and where I started to really focus on my own projects. 

After working out of my house for a year while I studied at Film School (yet another way I started to think outside the box) I’m not back at a studio space. I have my own room which is perfect for when I’m writing and need to concentrate, when I have people over for podcast interviews or I’m doing videos. In hindsight, I would probably have benefitted from isolating like this sooner, as I tend to get involved in conversations if I’m in an open office environment. I love having an office in town as it helps my focus to have a dedicated workspace and just a good reason to get out of the house every morning.

If you want to work from your house, an office space or the local coffee shop is up to you. Of course it depends on what you do, what area you live in and what your economic options are  – and what kind of set-up your work requires. I’m sure an opera singer will have a harder time working from a café than a blogger.

Pros and cons

To help you decide where to work from, here’s a list of some of the advantages and disadvantages.

Home office pros:

  • A pretty quiet work environment, no office chatter or ringing phones besides your own
  • No extra rent (and maybe even a tax deduction – check with your relevant authorities)
  • You always have all your tools and files at hand and can work anytime – even after the kids are put to bed
  • Speaking of kids, you may find it convenient to be able to take care of your young ones at home, while you’re running your business
  • Speaking of kids, you may find it convenient to be able to take care of your young ones at home, while you’re running your business

Home office cons:

  • Lonely lunch hours and probably nothing interesting in the fridge
  • Work habits can be hard to maintain and things can start to slide
  • Working alone no one will notice your procrastination

Office space pros:

  • Getting away from your house chores can do wonders for your productivity
  • You can take longer days and not be interrupted when the kids come home
  • Your friends tend to leave you alone and not lure you out for drinks if you’re in an office
  • No obligation to do dishes or laundry, you can focus on the work
  • Procrastination is harder to fall into when everyone around you is working
  • You have a support group of peers handy if you get stuck creatively or run out of work

Office space cons:

  • Commute
  • Rent
  • Other freelancers can be noisy and/or lazy too
  • Water cooler chatter can eat up your days

Alternative working spaces

More and more business hotels and co-ops are popping up, where you don’t have to have a desk but rather just plop down where ever is available. A lot of freelancers take their laptops to the local library or set up office at the Starbucks. Some people find it hard to work with a noisy espresso machine going on in the background, others find the buzz of people inspiring and appreciate the constant supply of coffee availabe. The coffee isn’t free though. You could end up spending more money on lattes than you would on an office space – and gain twenty pounds!

If getting a spot at a studio or a co-op is out of reach, try finding a peer group online that you can check in with on a regular basis. Committing to a weekly hangout or uploading new art every Wednesday can help you stay on track and keep you motivated. Accountability and moral support is solid gold for a struggling, self-doubting creative.


This post is an excerpt from my book SOLO – Survival Guide for Creative Freelancers – Pre-order now on Amazon.

Filed Under: News Tagged With: creativity, Gimle studios, Hang Dai Studios, office space, Periscope Studio, procrastination, productivity, SOLO, solopreneur, studio, work space, workflow, working from home

New Book: SOLO – Survival Guide for Creative Freelancers

by Palle Schmidt Leave a Comment

If you’re on the newsletter, you’ve no doubt heard about my upcoming English language book SOLO – Survival Guide for Creative Freelancers.

The book is an attempt to gather my 20 years of experience as an independant creator in several fields – writing, drawing, comics, YA, children’s books, podcasting, teaching.

It’s a well-known fact that more and more jobs will be outsourced to freelance contractors or be project-based. The so called “steady jobs” are a thing of the past. It is time to take control of your own destiny, ownership of your career and your future.

SOLO is written for people who believe in creative living on their own terms. It will focus on people who want a sustainable career, mixing freelance work with creating and selling their own art. My promise is that diving in to the tactics and strategies of this book will help you find a clearer vision to strike out your own path.

Here’s some of what the book covers:

  • How to get started with freelancing
  • How to create a network of people to help build your career
  • How to handle clients and pricing your work
  • How to handle the business side of things
  • How to gain new clients and create several income streams
  • What tools, tactics and templates you can use to sustain you over the long haul

The opportunities for running your own creative business have never been more optimal and the book gives concrete examples and ideas for what your next step could be, no matter where you are in your creative career.

Click the image below to download a free 20-page sample.

Filed Under: News Tagged With: artist, creative decisions, creativity, creator-owned, freebie, freelance, freelance life, indie creators, new book, reading sample, SOLO, solopreneur, work for hire, working methods

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